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GvG Importance / Relevance

  • Thread starter DeletedUser112892
  • Start date

DeletedUser112892

Mod Note: (Moving posts to thread bumped the original post further down, so here's what the OP said):

Thread OP
Use this thread to discuss various aspects of GvG and how you feel it impacts the game. This thread will be a little looser with what's considered "on topic".

> If you have a specific aspect you want discussed and believe it has enough discussion value to warrant its' own thread then feel free to create your own thread for it
> If you have a bug you wish to discuss then please use the [Feedback] thread where we're compiling a list of bugs


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DarkUros's Post:
Hey @griaxe, your screenshots are excellent proof of problems in GvG, but let's not assume that Inno only develops features that will surely bring them profit. Look at Reconstruction Mode, for example. It was on Beta server for quite some time, but here it is.
About event, latest Summer Event was great chance for every player to win some great prizes, plus, by completing all quests in questline, you could easily afford yourself a lvl 7 Ship.
Also, they work on GvG, new update brings some fixes to GvG as well :)
 
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DeletedUser99438

Thanks Griaxe for your input, I have seen these issues also.

but i am not so optimistic guys.... seems like there is no money in GvG for innogames.

While I'm under no illusion that GvG is going to be fixed at a snap of a finger, I'm more optimistic than other times.

As for GvG makes no money, while in and of itself it may not (tbh I'm not really sure how true that statement is) there are other ways in which GvG makes money. For instance, some GvG players have given up buying diamonds on all aspects of the game because Innogames have not to date successfully fixed GvG issues.
 

Agent327

Overlord
As for GvG makes no money, while in and of itself it may not (tbh I'm not really sure how true that statement is) there are other ways in which GvG makes money. For instance, some GvG players have given up buying diamonds on all aspects of the game because Innogames have not to date successfully fixed GvG issues.

Rather strange statement. You buy diamonds or you don't. You do not buy diamonds for a particular aspect of the game. You might use them for that, but that is something different. GvG does not really require diamonds and "some players" hardly make a difference.

Now go tell me I am off topic again. It probably sucks for you guys as well that this is not Facebook and you can not dislike posts.
 
Rather strange statement. You buy diamonds or you don't. You do not buy diamonds for a particular aspect of the game. You might use them for that, but that is something different. GvG does not really require diamonds and "some players" hardly make a difference.

This is just misleadingly simplistic. Yes GvG does not really require diamonds. But for people who are most interested in GvG they'll be motivated to buy diamonds to get attack buildings at events for example, or SoKs so that they can level their attack GBs faster. If GvG dies out then those players are less likely to spend money for a quicker city development. I don't think that's very hard to understand.

"some players hardly make a difference" Regardless of how rude this statement is, and the fact that being few is not a reason to shy from expressing our opinion, but how do you really know that? The fraction of FoE players that are active in GvG is actually not the only relevant metric here (regardless of how many times you mention they're the minority). Do you have data on what fraction of diamond buyers are GvGers? Can you speculate the amount of potential loss if this aspect dies out? Based on what? There's also complicated indirect effects: GvGers tend to be leaders and more than average active members in top guilds (just how ranking works). If they become uninterested in the game then App players and non-GvGers in those guilds will have their gameplay affected too.

Now go tell me I am off topic again. It probably sucks for you guys as well that this is not Facebook and you can not dislike posts.
You can't actually dislike posts on Facebook.
 

DeletedUser105522

Who are "we":? I only see a message of one person.

Perhaps you need to face the reality. Mosst players play on the app. There is no GvG on the app. That means GvG is low priority for Inno.
"We" in this case are the GvG fighters who got fed up with INNO not fixing the GvG bugs for years.....for YEARS!
and "most of the players" are not playing only on the app.... vast majority players are playing both: PC and Phone...
GvG keeps this game alive.. i saw many GREAT guilds die in Arvahall because they stopped doing GvG (or dramatically cut back on it due to frustration with how GvG is almost unplayable at resets). Great players quit because of boredom and GE + constant events didnt bring the spark back...
dont take me wrong , i like all aspects of the game (GE, events, new eras, etc) but Agent327, you will never understand us because you are not GvG player and never will be if you play on the app only (unless INNO introduces it there) :D
Agent327 , i am sad for you bro... really, really sad...its like trying to explain what rainbow is to a blind person.
you dont belong in this thread :)
 

Agent327

Overlord
This is just misleadingly simplistic. Yes GvG does not really require diamonds. But for people who are most interested in GvG they'll be motivated to buy diamonds to get attack buildings at events for example, or SoKs so that they can level their attack GBs faster. If GvG dies out then those players are less likely to spend money for a quicker city development. I don't think that's very hard to understand.

GE requires extra attack, GvG doesn't. The hardest you face is 75%. That's peanuts.

"some players hardly make a difference" Regardless of how rude this statement is, and the fact that being few is not a reason to shy from expressing our opinion, but how do you really know that? The fraction of FoE players that are active in GvG is actually not the only relevant metric here (regardless of how many times you mention they're the minority). Do you have data on what fraction of diamond buyers are GvGers? Can you speculate the amount of potential loss if this aspect dies out? Based on what? There's also complicated indirect effects: GvGers tend to be leaders and more than average active members in top guilds (just how ranking works). If they become uninterested in the game then App players and non-GvGers in those guilds will have their gameplay affected too.

Do you have those data?

Guild ranking is based on GvG. If that changes it will be a big boost for app players that are in the majority, but have no influence on guild ranking. Is that fair?


You can't actually dislike posts on Facebook.

That sucks. Must have seen it somewhere else.
 
GE requires extra attack, GvG doesn't. The hardest you face is 75%. That's peanuts.
Lol no...

You do realise that the higher your attack the fewer troops you'll lose and the less likely you'll get complete defeats, so you can fight more on GvG, don't you?

You need A LOT more than 75% if you want to auto-battle and not get defeated every other battle. Anyone who's ever done GvG would be aware of this simple fact. In fact you need more attack for GvG than GE because you can't know the troops in advance and you can't manual fight if it's a busy GvG day. But again you'd know that if you have an idea what you're talking about.

Do you have those data?
No. That's the point! You're the one spending time *claiming* it makes no financial sense for inno to fix GvG. That's your claim and you're the one who needs data to support it. We don't need data to simply express to Inno that we need the obvious problems in GvG fixed.

Now that we established that you don't really have an experience about what you're talking about, would it be possible to convince you to let people who do know what they're talking about express the problems with GvG with fewer interruptions?
 
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Emberguard

Legend
Use this thread to discuss various aspects of GvG and how you feel it impacts the game. This thread will be a little looser with what's considered "on topic".

> If you have a specific aspect you want discussed and believe it has enough discussion value to warrant its' own thread then feel free to create your own thread for it
> If you have a bug you wish to discuss then please use the [Feedback] thread where we're compiling a list of bugs
This discussion as to what brings in the diamond spending reminds me of something I heard about coffee in cafes. You don't get the money back from the coffee itself, at best you'd break even, but it brings the customers in and gets them coming back because it's part of the service

GvG is in a similar boat. Sure it might not directly give a ton of diamond revenue, but it still brings great value to those that use it and indirectly earns diamonds when those players stay around a little longer.
 
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DeletedUser

GE requires extra attack, GvG doesn't. The hardest you face is 75%. That's peanuts.

Yet again another off the head statement from a non GvG player, if you want easy go do GE it's the same old thing every week and can be completed easily even to level 4 and with out spending diamonds. And there in lie's the problem it's boring, GvG requires thought, planning and co-ordination therefore those who tend to play it are the more dedicated players. That dedication also extends to GB's, city planning and guild upkeep.
 

DeletedUser111359

GvG is a complete non-issue for me. I'm in GvG guilds, but I don't participate at all, beyond stuffing the treasury with my Arc.
 

Emberguard

Legend
Amount of attack required would depend on whether you're able to use rogues and how likely other guilds are to stop the attack. I can't remember what bonuses I had when I first started in Noarsil GvG, but I couldn't even beat a single wave without losing several groups of 8 of my own troops.

At that point I would been negotiating most of GE Lvl 2 if not all of it. Had it been a brand new server with CPUs it would have likely been easier. But in established servers you'd have a harder time
 

DeletedUser

My current guild was setup 3.5 yrs ago with one aspect in mind and that was GvG, now if GvG was removed from the game I would estimate 75% of my guild would stop playing the game, simply because it is the only stimulating part of the game, although the other aspects are good and work they do not stimulate the mind. If you removed GvG, then FoE would be no different from many existing games out there, it is GvG that sets FoE apart from all those other games and the developers should realise this and spend some time to continue developing it
 

Agent327

Overlord
You do realise that the higher your attack the fewer troops you'll lose and the less likely you'll get complete defeats, so you can fight more on GvG, don't you?

You have an Alcatraz don't you?

You need A LOT more than 75% if you want to auto-battle and not get defeated every other battle. Anyone who's ever done GvG would be aware of this simple fact. In fact you need more attack for GvG than GE because you can't know the troops in advance and you can't manual fight if it's a busy GvG day. But again you'd know that if you have an idea what you're talking about.

If you WANT to autobattle?????

All you do is autobattle!!!! 1 unit + 7 rogues. Unit to the side and hit auto, everytime, all the time.

In GE you are facing opponents with a 200% att/def boost. YTou don't win GE on auto. You actually have to fight yourself.

No. That's the point! You're the one spending time *claiming* it makes no financial sense for inno to fix GvG. That's your claim and you're the one who needs data to support it. We don't need data to simply express to Inno that we need the obvious problems in GvG fixed.

It doesn't and I have given you the data. Look it up Majority of players plays on the app and of the players that play on PC yet again it is a minority that plays GvG. Smart move of Inno would be to ditch it. Then they will make money with it.

Now that we established that you don't really have an experience about what you're talking about, would it be possible to convince you to let people who do know what they're talking about express the problems with GvG with fewer interruptions?

That is what you wouild like to, but sadly for you, you are wrong.
 

Agent327

Overlord
Then stil. It isn't GvG. You are facing two waves and actually have to think about the units you use.

Since you contradict me it is obvious you have no experience with it.
 

Agent327

Overlord
You can't always auto everything on GvG either. If your opponent is cycling through 4 different waves then it'd be suicide to auto until after you see which wave you're facing unless you have enough troops to cover the loses

You can abort.
 

DeletedUser99438

You can't always auto everything on GvG either.

Aye this can be seen on the All Ages map (AA) in particular and especially since the release of Oceanic Future (OF). AA is a map that demands a high attack bonus and even with a very high attack bonus, on the AA map a player is faced with several defeats per sector. Thus, GvG players are faced with a drive to increase the level of attack they can obtain either through GB levelling or obtaining special buildings. Which oftentimes sees GvGers buy diamonds to buy more of the special buildings in events (as Hossam has expressed already).

The very diverse nature of the troops on AA creates a need for an excessively high attack bonus, a well leveled Alcatraz and a lot of team work (which means higher number of players, because a few players alone will be crippled within days) if in a guild that wants to compete to any great level there. It's an ever changing environment and players need to keep progressing to keep up in real time. Thus, GvG drives a need for GvGers to progress.... and even non GvGers want to keep up with their GvG guild mates ... thus it drives their progress. Impatience, frustration or a sheer want to participate at the same level as everyone else, can see the buying of diamonds. That's just one aspect of course.

While I'm sure there are many other reasons why people spend diamonds, I personally only ever see members spend on diamonds when they have a need to meet a certain level to participate effectively in GvG and are unable to compete with the rest of us in the guild/outside it.

I'd like to add, on a personal note, I'm an avid GvGer, it's the only aspect of the game for me, while I respect others find differing ways to enjoy the game outside of GvG .... I see everything in the game as a mere extension of GvG. So in my view, GvG is at the heart of the game while everything else is an aspect that allows me to progress in GvG. The city is set up to allow progress in the game to be competitive on GvG and to grow GBs which are in turn there to assist my progress on GvG. Guild Expedition (while definitely has other purposes for many) for me it only links back to city progress for GvG and GvG power/level for the guild, so they can have more benefits that assist their GvG progress like troop reducement time and fps.

In a GvG guild every aspect of the game is utilised and driven to assist GvG Progress. So for the GvGer it's required to progress on many fronts, have bigger cities, have bigger GBs, have specific special buildings, etc etc. GvGers seem to have a lot more reason to progress at a faster pace than non GvGers (but that is just my opinion).

Further, GvGers may actaully spend more diamonds in this game, if we knew it would be worth it. With the game in the state it is and no word on whether or not it will be fixed, why would we spend money on diamonds(even if we want to)? And certainly that is the consensus behind why some stopped buying diamonds at one point.

For me it's not a question of the relevance of GvG but rather, what's the relevance of everything else for GvG lol :)


Unfortunately I do, GE is the biggest bore going, no pressure no skill and no effort

There's a small bit of skill required on the battle field, some of the battles are truly challenging, but aye there's only so much GE one can do before it becomes a monotonous task. GE can never compete with GvG because in reality you're against a computer and the competition between guilds is too passive, there is no direct attack/counter attack. Each week it's the same over and over, and after a while the incentives to play only end up being the same bunch of useless buildings we have way too much of anyway. In my opinion, GE has no stamina to survive longer term, it's of great benefit to progress the younger (not referring to age but game progress here) player… GvG on the otherhand, as Mithrander rightly points out, is ever changing, requires advanced planning and foresight. It also requires direct, heart racing, real time challenges, with real minds behind the opposition and in which there is a risk of loss, which makes winning, when it happens, more fun! It's also missing teamwork and socialisation, while it takes a team to win GE, it doesn't take that team coming together in the same space and time, this particular aspect of GvG plays a major role in adding to the excitement and enjoyment of the game. This is what we would miss, as GvGers, the most.



This is just misleadingly simplistic. Yes GvG does not really require diamonds. But for people who are most interested in GvG they'll be motivated to buy diamonds to get attack buildings at events for example, or SoKs so that they can level their attack GBs faster. If GvG dies out then those players are less likely to spend money for a quicker city development. I don't think that's very hard to understand.

"some players hardly make a difference" Regardless of how rude this statement is, and the fact that being few is not a reason to shy from expressing our opinion, but how do you really know that? The fraction of FoE players that are active in GvG is actually not the only relevant metric here (regardless of how many times you mention they're the minority). Do you have data on what fraction of diamond buyers are GvGers? Can you speculate the amount of potential loss if this aspect dies out? Based on what? There's also complicated indirect effects: GvGers tend to be leaders and more than average active members in top guilds (just how ranking works). If they become uninterested in the game then App players and non-GvGers in those guilds will have their gameplay affected too.

Nicely put :)
 
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Galladhorn

Monarch
Hi, I followed the heated debate in the other enough is enough GvG thread - I did not comment since I do not play GvG anymore.
I used to be part of the leadership in a very active GvG guild, but left due to not having enough time for serious GvG thus the frustration of server lag added to the decision - and that is now several years ago.

I have been pondering to rasie different questions in regard to GvG and also simply wanted to share my veiwpoints on GvG.

Essentially any play that rewards guild effort is a part that make the long term FoE game worth it – It keeps guilds active and focused, keeps leaders to encourage more effort from the guildies and therby a lot of players spending more time with FoE. That part should not and I think is not ignored by Inno – Even if only 10% of the total players play GvG it will still count a considerable amount of the most dedicated players. At peak moments FoE had close to 10 million players worldwide – but lets just round it down and say that an amount between 40-60K plays GvG in average is to be expected.
(if anybody got accurate and update stats on this please share).

As such GvG is not the only time or part of FoE where Inno have gone in a direction to find out it had flaws and creating problems not forseen.
This can both be seen as a good thing, since it means that Inno still got some "Game Development Gutts" trying out new stuff and venture into "Unknown Territory" – On the other hand it can and do create some huge challenges since FoE is a very long term play game – and the longer such things exists the bigger the unsolved problems become.


The big question though is – What would make GvG better, more fun and more accessible to more players?.

(Set aside bug fixes and server issues).
In other words would there be a way to change GvG to bypass some of the fixes that might seam unlikely to be fully resolved as the GvG game is now.
I wish I had the answers but I don´t, but lets for moment look at GE in comparison.

In comparison to e.g GE, GvG has some real challenges – The guilds need to have their fighters and supporters on time to do the GvG battles – That can in itself be a challenge and particular when people can join different servers around the world with different timezones. GE does not require that, each player can play whenever they have the time and still contribute to the Guild effort, thus also gaining individually form the relic wins. This part is a huge difference and I´m guessing a very viable reason why GE has become a sucessful part of the game, while GvG is stalling.

Various Stuff, comments, questions and suggestions...

– Could GvG work in slightly different way like a more Turn based solution that does not have the Real Time aspect included.
People are already doing GE on a weekly basis and that seams to work really well. Naturally turn based games tends to take a lot of time and that can remove the Action feel of it and therby some exitement. In some turn based games each opponent can place their tactical moves, reinforce defences, set attacks etc, then click done. When the server reaches its round, the otucome is calculated and the different actions is revealed - Time to consider what to do next turn. If somthing like that was in GvG competing guilds would still need to keep on their toes and place new armies, have goods etc.
Perhaps a guilds overall Stats could be used as "cards or play points " to enhance certain attacks, defences etc. E.g If you can spread out all your "Play Points" to reinforce all the sectors or you can place many points in one Attack or to a sector needing to be hardly defended - Surely a high ranked guild would be most certain of some wins if they place all their power at one sector battle. But such things can and should naturally be developed to be ballanced. – Overall Just consider if you can recall or know some other games where they have found a good solutions to this challenge – something that is both exciting/fun, includes team effort but does not rely on Real Time Action.

– Even that I do not play GvG anymore I know it is a part that encorages the most ambitios and competitive FoE players and I would certainly like to see the GvG problems solved in one way or another.

Cheers
 
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