r21r
Major-General
i asked 1.000 daily to keep driving guilds on gbg, and that back on march lol+1 burned out leader.
let the founders carry, unless you guys get payed
i asked 1.000 daily to keep driving guilds on gbg, and that back on march lol+1 burned out leader.
So true+1 burned out leader.
As a responsible leader of a high ranking guild, I felt responsible for making farming opportunities available to our members. But it never ends, and it's the same thing over and over and over again. There *needs* to be longer breaks between battleground seasons.
Leaders spend hours coordinating to provide opportunities to their members using the incredibly poor tool set provided by Inno. Inno haven't provided even the most basic information to assist leaders, such as who capped a sector. This leads to huge arguments at times and drama we don't need. The only way to identify culprits is to watch the map 24/7 using third party tools. This one problem could be solved so easily and it's incomprehensible to me why no effort has been made in this area. It's ridiculous.
Beyond this, battlegrounds themselves are the epitome of lazy design. Bolting tired combat and negotiation mechanics onto a map is lame. With no army management facilities, players are required to do multiple click and drag actions over and over and over again. Negotiations are no better. It's like completing the same crossword puzzle 100 times a day. The rewards are good but essentially we are being rewarded for mindlessly clicking buttons. It's like a bad experiment in a psych lab, not a game.
Multi server battleground would solve some problem of everyone having pre-baked alliances but won't solve the bigger problems, and it wouldn't take us long to start solving that problem also. As it stands now, leaders of strong guilds form alliances within hours of the battleground starting, and from there we proceed to lock down the map for the next 10 days. We may allow friendly guilds to have a taste of it from time to time to keep them in diamond league, though I remain unsure why they would want this. Other guilds totter between diamond and platinum as they easily win platinum with minimal activity, get promoted to diamond where they spend 10 days in a corner and get demoted, and repeat. The MMR system is weak because it does nothing to place guilds in brackets where they may face a challenge. If you add multi server then all we will do is see who races well at the start, contact those people to make alliances, and then adjust as we go. It would require a little more finesse but won't solve any of the underlying problems.
There are good moments in battleground, times where we race to cap a sector, or watch our allies do the same. Sometimes you can even pull off a little coup cutting off an adversary with a well planned surge. These moments are few and far between, and not sufficient to justify hours of tedium watching a map.
GE is the same dull clickfest. GvG is the same dull clickfest. Aiding guildies and friends is a dull clickfest. Etc etc. At the start of the game you have multiple resources to manage but by end game you hardly even need fp. My GB's are all at a point where it costs 2500 fp or more to add 1% combat, and I can much more easily just wait for a building in the AD or from an event to add far more combat - so it hardly seems worth the effort to collect fp or progress them further at all. Adding more levels to Arc and Chateau are purely vanity projects with no reasonable chance of return. These are underlying problems in the game that aren't caused by battleground, but I mention it here is because the never ending drain of battleground makes us active players assess why we are playing at all, and reveals the hollow core of the end game especially.
IMHO Inno need to spend less time adding features no one asked for and don't add value to the things players do every day. They need to spend more time listening to the community, and start innovating new challenges for players that don't require even more time clicking. The events sometimes meet this end, but often we just see the same problems present there and an abundance of evidence that feedback from players on beta is just ignored, and we end up with half baked event ideas with deep flaws pushed on us in the seemingly never ending push to get diamonds from players. I'd offer suggestions on how to fix some of these problems but no one is listening.
Regards,
DeletedUser117610
Ancient Egypt Quick Start Guide
careful what you wish for, new update coming soon
Can't wait.Sounds like another storm & earthquakes coming - wonder how many will be pushed from the game with the next batch of wild changes to "Make the Game Better"
I would really like to see that as now you have players avoiding fights unless there's siege camps and those who exploit GBG to farm thousands of battles.If we did that I'd suggest removing buildings altogether. Because without Siege Camps you'd get double attrition on top of additional advances. It just wouldn't be worth playing if you can't capture a province after a guild has it due to everything being too high a goal.
No one is making me play this game and I have zero concerns about the leader of my guild, I have a high-level Traz, and our treasury is full so we can technically build these stupid GbG buildings whenever we want. I just don't enjoy the nastiness and greed that come out with GbG, it is boring and stressful to meet the same guilds over and over, and yes, the stress is mainly because of the directing that is 24/7 for as long as GbG runs. Removing GbG or removing the buildings, plus a longer break would be nice, but true, boycotting GbG would be another way to go about this. I saw entire boards boycotted by all but one guild, and that might be the way to go. GbG brings out the worst in people, it can be and is being abused as farming-grounds due to the buildings, and it is boring and stressful at the same time. I cannot remember the game being like this before GbG started.
One person's stress is another's excitement. For me: the best part of the game is the excitement of GbG races to take a sector before ours is taken; the fun lasts longer than the recalc time GvG frenzy and doesn't have the frustrating reboots. I say this, though, as someone who works from home and can dip into GbG two or three times during my working day.After GBG was added it turned into infinite stress. Constant need to think will enemy attack and cut your advances or will you finish a sector on time and you must be online at exactly the right moment when game demands you to be.
This game was relaxing and fun. After GBG was added it turned into infinite stress. Constant need to think will enemy attack and cut your advances or will you finish a sector on time and you must be online at exactly the right moment when game demands you to be. Not really doable if you work 8 or 9 hours a day, then rush home and first thing you do is spend 2 hours in GBG without having a chance to eat or take a shower because otherwise you lose your progress on a sector.
One person's stress is another's excitement. For me: the best part of the game is the excitement of GbG races to take a sector before ours is taken; the fun lasts longer than the recalc time GvG frenzy and doesn't have the frustrating reboots. I say this, though, as someone who works from home and can dip into GbG two or three times during my working day.
Everyone who is being stressed is a stress that is being Self-Imposed --- I'm certain "The Stressed" will disagree - but - what else is new.
I seriously doubt these Stressed could even have fun in a pillow fight these days -- Your pillow is bigger than mine, his pillow is heavier than mine, & so on.
So ► To Re-Iterate:
I don't give a care(use a better noun) what foe does anymore.
It's not my imagination that you are stressed out - is it -- You declare it -- who is doing that to you
It's not my imagination that you Need to change the game - is it -- You declare it -- The fact is I Do Care - but --
the endless whining is ruining the game --- and why -- this idea that somehow the game is stressing you out, taking to much time to play, keep all your little, low ranked players happy with a parade of siege camps - what else have I left out.
When PvA was introduced - there was no mistaking it was a bad feaure - a few hundred responses in minutes
GbG is just a bunch of incapables that can't handle it -- could it be you are completely stressed out
You don't do much of anything except to insult others that disagree with you - it's typical these days
That's the thing, Ariana. We don't know if any of this is passed on. We get nothing back. Has it been forwarded? Is it received? Are they listening? Are they working on it? What's going on?So what about it, is anyone from Inno getting any of this? I'm told the forum is really our only avenue. How many people do I have to drive to the forum to post about this before someone with authority notices?
AbsolutelyIMHO Inno need to spend less time adding features no one asked for and don't add value to the things players do every day. They need to spend more time listening to the community, and start innovating new challenges for players that don't require even more time clicking.
Short answer: yes.Has it been forwarded? Is it received? Are they listening? Are they working on it? [...]
Is there anybody OUT there?