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New Content Guild Battlegrounds Update 2023 Feedback Thread

SwampLegend

Private
Until you fix the matchup process, you will never fix the battlegrounds, one world has 3 guilds that have all won a season and against two guilds that just got to diamond league. From the previous seasons you should be matching guilds that have won against each other, seconds against each other, that's the only way to make it more competetive for everyone. right now the stronger get stronger and weaker don't have a chance.
 

Vesiger

Monarch
Until you fix the matchup process, you will never fix the battlegrounds, one world has 3 guilds that have all won a season and against two guilds that just got to diamond league. From the previous seasons you should be matching guilds that have won against each other, seconds against each other, that's the only way to make it more competetive for everyone. right now the stronger get stronger and weaker don't have a chance.
Meanwhile the strong are complaining that they are disadvantaged by having to fight other strong guilds while weaker guilds get an equal number of league points from a 'lower diamond' league...
 
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Fighter64

Private
Diamond leagues should have a lower team size due to the increase in competition. 1 winner out of 6-8 guilds sounds okay for lower leagues. In Diamond it makes sense to have around 3 as all the guilds have proven themselves as being the best. This will increase the number of teams and will engage much more guilds than presently where half the guilds are usually idle or have very little engagement.
 

Sukesh185

Private
With the introduction of new GBG format and limited attrition it has become impossible to stop old trick of players jumping eras to gain unlimited attrition. It was under control as we had option to counter with unlimited attrition.
Sharing a example, player makes a jump from Iron age to Future age after GBG starts. So they continue to get Iron age troops for rest of the GBG season (14 days). Future age troops vs Iron age troops they get unlimited fights as attrition has no impact.
Also we started to notice that such players share password with guild and they fight 24/7. Even case where fight happens at constant speed which indicates use of bot or scripts.

One could argue that it is limited to one GBG season so why worry. But that is not the case, guild practicing this makes one player ready every season to make this jump (all you need is recruit 26 such players in a year) and you are all set to win all the round easily. Making such jump is easy as well with entire guild helping you.
Now the part why players will be interested in such jump? Its called new GBG farming. Plyers with unlimited fights easily get 80-90k fights in a season. So 25-30k diamonds and other goodies!!!

New GBG format was introduced with the intention to stop old way of GBG farming. But loopholes still exists and players can get unlimited fights by making use of it. This will spread across worlds and in no time it will be new way of GBG/championship farming.

This can still stopped if actions are taken immediately. One of the easy solution is to make players fight against current era troops after jumping eras instead of old era troops!
 

Deleted member 127677

Thanks for sharing Sukesh. Something to be on the lookout for. I think most guilds know the strengths and routines of their main competitors and would spot this behaviour fast.
 

Nidwin

Sergeant
This can still stopped if actions are taken immediately. One of the easy solution is to make players fight against current era troops after jumping eras instead of old era troops!
I'm not fond of this as it's truly helpful till you build enough troops of current new age so till then you can still fight previous age troops vs previous age troops till the end of the ongoing season and 1 week in GE.

But If the jump is bigger than 1 age or 2 ages the player should be locked out of GbG for the remaining season. I could be wrong or misguided but isn't this already the case with the neighborhood when aging more than 2 ages?
 

Vesiger

Monarch
We're definitely out of our league in this round - three big guilds swapping sectors every four hours on the dot, while the rest of us struggle to take outside sectors without those getting hoovered up into the swaps. The best we have managed is to take the two level 3 sectors neighbouring our base simultaneously; we are just completely outclassed against dedicated fighting guilds in the top ten. Having the sectors next to our base at reduced attrition does make a big difference, though. Every time we are pushed right back into our base we can at least break out again... provided all the neighbouring sectors currently belong to the same guild!
 

Kev-

Private
We're definitely out of our league in this round - three big guilds swapping sectors every four hours on the dot, while the rest of us struggle to take outside sectors without those getting hoovered up into the swaps. The best we have managed is to take the two level 3 sectors neighbouring our base simultaneously; we are just completely outclassed against dedicated fighting guilds in the top ten. Having the sectors next to our base at reduced attrition does make a big difference, though. Every time we are pushed right back into our base we can at least break out again... provided all the neighbouring sectors currently belong to the same guild!
LOL but theres nothing wrong with the match up process :D
 

Kev-

Private
One other respectable Guild this round but the others are having a tough time stuck at or about home sector.
 

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Sleepybeauty

Private
Since the new Battleground, the attrition decrease probability has never been real based on my own experience and the feedback from my guild members. For any sector with a 20% probability of attrition increase, the real percentage is from 25% to 35%. As an example, mine is 35% today. In addition, the change has also discouraged people's participation and brought disadvantages to small guilds where there are not many members. I understand that Inno wants to make money, and I do not mind purchasing event items, an extra chest or two during seasonal events sometimes. However, the Battleground changes are at the cost of the players' experience and enjoyment. It is shocking and disappointing.
Less than 208 fights vs 59 Attrition Sleepybeauty 05112023.png
 

Deleted member 127677

Season 3 finished. The top ranking in our world is somewhat more correctly reflecting the true state of capacity, however, number 4 in rank is a yoyo guild with 12 members and now 2 wins in lower diamond where they clearly dominate, and are because of this ranked higher than 5 significantly stronger and at least 4 times larger guilds that have not dropped out of 1000 league points for the past couple of years. Likewise, there are 2 more yoyo guilds in the top 10 (5 and 38 members respectively, one was plat and one low diamond last season), and another several guilds with 1 win from any lower league to their name, including one with 3 members, in the top 20. They are all outranking 3 of those bigger and stronger guilds, simply on the basis of having won one season somewhere other than 1000 league points, while the outranked ones have come up short while not dropping down. This was predictable and obvious from the end of the first season of the championship. It has been raised now every season, as it simply makes a mockery out of any attempt to make the new ranking in any way reflective of the state of guild capacity.

The Tower of Champions has amazing stats, thank you for making it worth while to pursue this championship and the wins. The cross use for Gbg and GE is likewise very useful, especially to our junior players and those still needing their blue stats, it also makes the full guild’s efforts useful for the collective. As mentioned above, however, there are yoyo guilds who will get the level 1 of this building, having dropped to lower diamond for three seasons in the championship, while guilds who ended up 2nd or 3rd in full 1000 lp seasons will not even get that level 1. This needs to be rectified. Easiest option is to count only 1000 lp as diamond, and weight any other wins and victory points so that guilds who get promoted cannot overtake those who have remained in 1000 lps throughout.
 
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L0rien

Private
How come guilds winning in < 1000 LP easy matches get into top ten in ranks over guilds fighting hard in 1000 LP matches

when u changed ranking before you said would change it to random rather than based on Guild ID...u didnt, you put 1000 LP in matches first wjich causes this untrue reflection of fighting ability

To sort this either:

1 - stop pairing 1000 LP guilds first and make it random over the whole of a league

or

2 - make 1000 LP matches a league above diamond , those fighting at < 1000 Lp should be below those fighting in the top 1000 LP group you created

And please stop making us having to point out to you how the matchmaking system works!
 

joesoap

Major-General
i'm not sure i understand the problem, regardless of where a guild fights they still have to put in the time & effort to win against guilds that are their LP level, there are always going to be different standards of guilds, some of those at 1000LP clearly & easily beat other 1000LP guilds, the same is said for guilds in lower diamond & platinum so an easy lower diamond win is just as valid as an easy high diamond win
 

L0rien

Private
i'm not sure i understand the problem, regardless of where a guild fights they still have to put in the time & effort to win against guilds that are their LP level, there are always going to be different standards of guilds, some of those at 1000LP clearly & easily beat other 1000LP guilds, the same is said for guilds in lower diamond & platinum so an easy lower diamond win is just as valid as an easy high diamond win
yes, and a guild in gold or silver still have to fight guilds their level...the point is a silver league is different to gold, is different to < 1000 but diamond, is different to 1000 lp because inno chose to not make matching in leagues random - they introduced a top section of 1000 LP that are matched first...but their wins are counted as equal to the lower match < 1000 lp wins

..if its any consolation to you, i dont think inno understand this either :)
 

Deleted member 127677

to win against guilds that are their LP level,

This is the problem. Guilds fighting in silver, gold or platinum are never fighting *only* guilds at their LP level. 1000 lp diamond is the only place where this happens. Mostly, 20 or so guilds have maintained 1000 lps in my world, and a few others drop down and come back every couple of seasons, by choice or because they can’t compete. Because of the way this new format was devised, the ranking of most of those ‘consistent 1000 lp’ guilds is now unjustly affected, and they are also effectively blocked from achieving even level 1 of the diamond exclusive championship prIze, simply for being too strong or proud to drop down to baby dime. But that prize, as well as better ranking, is achievable by those who are weaker, because what counts once they reach 1000 lps again, is the same win and number of victory points as for everyone else in the league point roster where those weaker guilds end up. To compound this, and whether or not you care about ranking, it has been obvious already for the past couple of seasons that players are migrating towards the guilds at top of those rankings. So, technically strong guilds are losing players, to guilds that won’t be able to hold their own. No doubt it will swing back or change again, but it’s nevertheless two injustices, stemming solely from the mechanic of the new championship.
 

L0rien

Private
for some time guilds have been making use of the fact you can drop to less than 1000 lp in the old gbg system and get the same diamond rewards from fights, but get an easier match and more fights at <1000LP - and my guild has too - the worst thing when dropping to 5th was having to shout at everyone NOT to fight, and also getting mail from top guilds in the match taunting how weak we were not being able to do more..we were desperately trying to get people NOT to fight - we couldnt say this though as the other guilds may refuse to take our land to force us up higher in the ranks if they knew
 

Deleted member 127677

for some time guilds have been making use of the fact you can drop to less than 1000 lp in the old gbg system and get the same diamond rewards from fights, but get an easier match and more fights at <1000LP - and my guild has too - the worst thing when dropping to 5th was having to shout at everyone NOT to fight, and also getting mail from top guilds in the match taunting how weak we were not being able to do more..we were desperately trying to get people NOT to fight - we couldnt say this though as the other guilds may refuse to take our land to force us up higher in the ranks if they knew
Chances are, they know anyway. Most fighting guilds have a pretty good idea of what other guilds are capable of and why they don’t do anything once in 1000 lps. But this is the issue, as described right there. The ease of fighting every second season, now compounded by unfair ranking overall and a prize they would not otherwise get. Just to make clear, the answer to this is not to increase the frags for 2nd and 3rd across diamond league, the answer is to make the wins and vps count for the tier in which they were gained, and potentially to block the diamond prize from any level outside 1000 lps.
 

L0rien

Private
Chances are, they know anyway. Most fighting guilds have a pretty good idea of what other guilds are capable of and why they don’t do anything once in 1000 lps. But this is the issue, as described right there. The ease of fighting every second season, now compounded by unfair ranking overall and a prize they would not otherwise get. Just to make clear, the answer to this is not to increase the frags for 2nd and 3rd across diamond league, the answer is to make the wins and vps count for the tier in which they were gained, and potentially to block the diamond prize from any level outside 1000 lps.
Exactly - by not making matches random in GBG but matching by 1000 LP first then Inno are creating a 2 tier league...but the frags are being given equally to winners in both tiers
So make the matches random over the whole of Diamond league
or, make < 1000 tier not give tower frags - make it a different league
 
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