2. It's better with the 80% attrition limit and best would be to make the limit even lower.
Out of the curiosity could the supporters of stream two explain what exactly is so entertaining about being forced to play less, get less rewards and pay more?
I'm in number 2 group, Firstly there was nothing entertaining about tapping the same buttons repeatedly for hours on end. It's not engaging, it's boring there was no excitement to it unless in a race which wasn't that often and even then it was down to the amount of players online in your guild and not down to any sort of skill level. Some players would sit on the sidelines till it got to attrition free and milk it for hours. Chances are someone complaining about attrition free going was doing that. I tended to break through the first sectors using my attrition up and leave the rest for others especially this last year or so.
I have kids, I have a job, I don't wish to spend all day playing a game. I can play at work all day, I choose not too. I have better things to do with my time. I also played the game before gbg and numerous other additions so I know the level of play that was previously required to keep a decent level of ranking which was way more reasonable. This was the game I played around other games with higher activity levels required knowing it would be fine. You can very easily get caught up in a hours worth of gbg when you planned to spend 5/10 minutes on the game that log in. (Not only log in that day)
The rewards where not worth the required mindless tapping. For hours worth of tapping it's borderline a job, fairly similar to any type of production line job and I don't do that in RL and wouldn't find it using enough brain activity to keep me there for long if I did. I wouldn't do it for free and certainly wouldn't pay to do it, that's madness.
With being here before gbg started I know how absolutely insane the rewards where in comparisons to what we had before. The rewards completely inbalanced the game. They should never have happened and unfortunately it's now created a generation of FOE players with expectation of the rewards due to not knowing anything else.
Yes as I guild founder for years we had to show new players the best way to progess and maximize there fp income and it was gbg but only because there was no way to get around it.
Gbg has also had a negative impact on new players. I happen to like showing new players how to player and how to play but everyone got so caught up in gbg and not running out of treasury goods for scs we pandered to their addictions and numerous guilds stopped letting either new players join, required certain eras and in every case forcing GBs from a dozen eras ahead on them simply so they could play in an active guild.
Now I know I won't have endless stream of sectors with no end time in sight and once I hit 120 attrition I'm done for the day. I'm seeing players spending up their attrition and stopping and the spread of battles throughout the guild is a lot more even.
Edit: Just to add when gbg came out I thought it was awesome too don't get me wrong and I doubt many would disagree with that. It was a huge change in fp/good production daily. All of a sudden I was leveling gbs like crazy but then gbs I spent a lot of fps and time to get to lvl 100 before gbg got deleted like they hadn't taken years to build, just to replace with an extra 30% attack boost for that few extra battles.
Now they're still getting replaced due to the power creep on special buildings which I can only assume is Inno trying to at least increase daily fp production a little to negate some of the farming income lost from gbg. Alongside increasing revenue.