Hello Inno,
So if anybody is reading this anyway, think not, but still a comment/feedback after 2 seasons of the new GbG.
Will keep it very short because its a simple problem.
As all games, you have more and less daily active players and players that come once in 2 3 days online, a month, collect city, chill for 5 10 mins and he is offline again. But what is the point of my saying? The point is, you made us active players to be less active. How? Well easy. Imagine the situation, you coming online, you see 3 opened sectors with 320 points to be taken and all 3 of them are 20% of getting attrition ready. First problem is that the statistic on that is nowhere close to the shown % because after 10 fights I already have 6-8 attrition gained. You hit those sectors to 300 points, attrition about 80-90, you done for your day. Now you and your guild depend on that player that comes once in 2 days online, does 10 to 20 fights and goes away, and you as an active player cant to anything. You have no reason to come back online again, because you are now in the stage where you are losing more units than you can produce, or spending more goods, same. Simple as that.
So please, or fix the percentage counting on hitting the attrition and give us active players possibilty to play the game, to have a reason to come back online after my morning coffee, or give us back no attrition sectors...
Problem is very simple, we want to be able to play the game, and for some reason you dont want us to.
Have a nice day.