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New Content Guild Battlegrounds Update 2023 Feedback Thread

BadDecisions

Private
Just tested it.
Yes, the total number of fights decreased if a building is deleted, even if another guild is working on that sector.
Thanks for pointing it out. Sounds like a next level strat to force a close on a sector to make it available after 4 VP calculations instead of 5.
it's certainly being used a strategy, whether it's intended to work like that, idk lol
 
I'm not sure if this has been mentioned (reading back through 45 pages lol)

just wanted to feedback about the buildings in GBG where they increase the number of fights needed to close a sector. It seems bigger guilds are using this to force close sectors but deleting the building and therefore lowering the number of fights and auto closing. This makes it very difficult for smaller guilds to play and even bigger bigger guilds, where guilds are deleting to help other guilds or to prevent others taking sectors one a close race.

I guess you might call it tactics but I'm not sure this was the intention to create this loophole. If the number of fights could be retained once a building is done or where it already exists until the sector is closed.
Deleting buildings to force flip sectors is a tactical choice and completely fair play. Works pretty well to get rid of pinned sectors. :-)
It's not s new tactic, but it's probably more common now with the "new" GBG.
 
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Morb

Private
Deleting buildings to force flip sectors is a tactical choice and completely fair play. Works pretty well to get rid of pinned sectors. :-)
It's not s new tactic, but it's probably more common now with the "new" GBG.
How does it appear in the event log?
 

Vesiger

Monarch
It actually appears in a "wrong" way. It appears as if the guild that deletes the buildings has conquered the sector.
I haven't seen that - all I've noticed is that none of our players are listed as having conquered it, as they would normally be...
 

DJ of BA

Warrant Officer
It's being used by a few guilds and we have used that tactic ourselves, it is more common now than during the old GBG, some guilds use it to ensure that sectors are not put on hold for hrs or to stop opposing guilds from waiting until just before the hour mark to get 5 hrs of points rather than the usual 4. It's a well known tactic that top guilds have been using ever since GBG came out but not one that was widely advertised, so many smaller guilds are even now not aware of it
 
Might be a bit off topic but does anyone have an answer to this :


If a guild has one player from LMA at the start of GBG and some LMA goods are demanded because of it for buildings in GBG sectors, will those demands get replaced by other goods if that players advances an era since he was the only one in that specific era?
 
Might be a bit off topic but does anyone have an answer to this :


If a guild has one player from LMA at the start of GBG and some LMA goods are demanded because of it for buildings in GBG sectors, will those demands get replaced by other goods if that players advances an era since he was the only one in that specific era?
The demand for goods changes immediately when someone ages up or if someone leaves or joins the guild.
 

Ariana Erosaire

Chief Warrant Officer
@klods hans no... both GE and GBG stay in the age you were at the time GE/GBG started. This is why we (had to) yell at people the first week of a new era release NOT to age up until after GE and GBG have both started so that the demand for new age goods won't hit treasury for 1-2 weeks. You also get to fight against the previous age troops in GE/GBG instead of facing the new age right away.

People joining a guild after GE/GBG start does nothing to that seasons GE/GBG. They are locked out.

The only thing that changes once GBG has kicked off is if someone who was there when it started leaves or is booted. Then it causes a recalculation for GBG costs on all the sectors.

and @thelegend88 yes, if the person is in LMA when GBG starts and then ages up, the demand for LMA goods will stay until the next season. UNLESS that person leaves the guild, then it's updated right away at least in GBG. For GE, you're stuck with their costs and score for GE no matter when they leave.
 
@klods hans no... both GE and GBG stay in the age you were at the time GE/GBG started. This is why we (had to) yell at people the first week of a new era release NOT to age up until after GE and GBG have both started so that the demand for new age goods won't hit treasury for 1-2 weeks. You also get to fight against the previous age troops in GE/GBG instead of facing the new age right away.

People joining a guild after GE/GBG start does nothing to that seasons GE/GBG. They are locked out.

The only thing that changes once GBG has kicked off is if someone who was there when it started leaves or is booted. Then it causes a recalculation for GBG costs on all the sectors.

and @thelegend88 yes, if the person is in LMA when GBG starts and then ages up, the demand for LMA goods will stay until the next season. UNLESS that person leaves the guild, then it's updated right away at least in GBG. For GE, you're stuck with their costs and score for GE no matter when they leave.

Speaking from personal experience: You are WRONG. If you age up AFTER GbG has started the required goods do not change for the current season.
Yes, true, sorry, I'm wrong.
When a GBG season has started, the goods required to build things only change immediately when someone leaves the guild. Not when someone ages up. And also not when new members join the guild because they are locked out from the current GBG season.
 

Kev-

Private
Be real nice if Inno could make it so when fighting a sector there was a indication of attrition level a coloured band the same as they use on the detailed view on the fight screen would be a great addition.
 

Kev-

Private
Unusually they've managed it two rounds on the trot for us on Parkog, GBG bk to how it should be good fun and all out go for it.
 

harold mouse

Corporal
it'd be nice if inno learned how to match up good guilds against good guilds

Unfortunately I don't think this is the plan. The intention with the main building is that only one guild, the strongest in each world, should get level 2 each championship, and they should also get more Tourneys etc, ensuring that no other guild should get a look in. The rest of the table is to be determined mainly by the RNG. They clearly realised they had egg on their faces when they stopped counting wins in Platinum. Did the not know that if you only take a small amount of egg off your face, you will still have egg on your face?

The way they have it now, in spite of their promise to look at match making, the gap between the diamond guilds will grow ever larger and decent match-ups will become ever rarer. They have made GBG into a boring slog already. It needs a complete rethink before they ruin the game entirely.
 
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Philodus

Corporal
I wouldn't hate a GBG pass just like QI and events based on the number of battles done.. helps in setting targets and trying to reach them.
 

Agent327

Overlord
So we have a Rival quest-line which requires Iron Age players to exchange items in the antiques dealer with no alternative. Is it spite, or just more evidence that the current team of developers just randomly do stuff without ever bothering to find out how the game works or think about the implications?

Why? Is it the first time IA players face this problem?
 
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