DeletedUser
UPDATED CONTENT = @@@@@@
Proposal:
Introduce the possibility to choose what goods a G.B. will produce the next 24h cycle
Have you Checked the Ideas section for the same idea posted by someone else? Yes
Is this idea similar to one that has been previously suggested? No
Reason:
1.) As a trader in late game i sometimes experience the urgent need to produce certain types of goods. For example goods of the Bronze Age.
- This means allot of trading that has to be done.
2.) Since theoretically we already researched the goods from past ages i see no difficulty in allowing player to choose which age goods the G.B. will produce especially that the player is automatically pasively penalized since he will get for example 10 wood instead of 10 wire..... which costs much much more wood.
Aka even in modern times people still produce iron in huge quantities, even it was discovered long ago. So this will make the game a bit closer to reality.
3.) Since Elite player are usually in elite guilds and elite neighborhoods taking into account the upcoming updates. This will prevent a possible issue that can appear in the not so far away future when all past age goods will be devoured.
Details:
A player can set the great building to permanently produce random goods from any past age he has already researched.
IF however, the player has not researched e.g. "honey" the randomness of the G.B. will give any random resource from that age except honey, ntill the user researches it.
Visual Aids:
Balance:
The balance as described above is the fact that the player is penalyzing himself automatically since he will be getting resources from a much lower age.
Abuse Prevention:
Can not be abused.
Summary:
Allow the players to choose which age goods their G.B. will produce if they have already researched the goods from that age. Thus avoiding the possibility of early age goods disappearing.
Please feel free to argument against the idea, this will allow me to remodel it into something better!
Proposal:
Introduce the possibility to choose what goods a G.B. will produce the next 24h cycle
Have you Checked the Ideas section for the same idea posted by someone else? Yes
Is this idea similar to one that has been previously suggested? No
Reason:
1.) As a trader in late game i sometimes experience the urgent need to produce certain types of goods. For example goods of the Bronze Age.
- This means allot of trading that has to be done.
2.) Since theoretically we already researched the goods from past ages i see no difficulty in allowing player to choose which age goods the G.B. will produce especially that the player is automatically pasively penalized since he will get for example 10 wood instead of 10 wire..... which costs much much more wood.
Aka even in modern times people still produce iron in huge quantities, even it was discovered long ago. So this will make the game a bit closer to reality.
3.) Since Elite player are usually in elite guilds and elite neighborhoods taking into account the upcoming updates. This will prevent a possible issue that can appear in the not so far away future when all past age goods will be devoured.
Details:
A player can set the great building to permanently produce random goods from any past age he has already researched.
IF however, the player has not researched e.g. "honey" the randomness of the G.B. will give any random resource from that age except honey, ntill the user researches it.
- Additions from player suggestions:
I like the idea, but I would suggest that a GB at level one could only produce goods from the current age. level 3 allows going back one age. Level 5 allows going back 2 levels. Etc. This because I see too many in my guild who build their GB to level 1 and then don't bother to increase the level. That would give an incentive.
Visual Aids:
Balance:
The balance as described above is the fact that the player is penalyzing himself automatically since he will be getting resources from a much lower age.
Abuse Prevention:
Can not be abused.
Summary:
Allow the players to choose which age goods their G.B. will produce if they have already researched the goods from that age. Thus avoiding the possibility of early age goods disappearing.
Please feel free to argument against the idea, this will allow me to remodel it into something better!
Last edited by a moderator: