DeletedUser12153
Yes defense gb's needed an adjustment as the lack of an attacking bonus made them rather crappy and i'm pretty sure that if you would have changed them from 0/10 per level to 5/5 per level and left the attacking gb's unchanged noone would have complained about it. I'm pretty sure people would have even appreciated such a change. However by nerfing the gb's by 40% of their value combined with the unchanged value of the monastery and watchfires the defenders advantage appears to become rather big. Attacking an entire neighbourhood is gonna take ages as it's probably not a good idea anymore to autoattack with the stupidity of the ai. And i'm pretty sure most of the very active pvpers won't appreciate having to spend 5 times as much time on reaching the same amount of tower points they get now.
If you want to have the gb's have less effect on gvg why not make them 50% effective in gvg or disable their bonus completely so it's a fair battle where all guilds have an equal chance so it becomes a matter of skill instead of who has the biggest gb boost. Yes there might be a chance that people complain about it but isn't gvg more fun for everyone if everyone fights under the same conditions.
If you want to have the gb's have less effect on gvg why not make them 50% effective in gvg or disable their bonus completely so it's a fair battle where all guilds have an equal chance so it becomes a matter of skill instead of who has the biggest gb boost. Yes there might be a chance that people complain about it but isn't gvg more fun for everyone if everyone fights under the same conditions.
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