DeletedUser4800
Hi there. I believe the Gambrel Roof House is way too powerful.
Lets say you have a person that plays like a machine and he is able to log in every hour at the exact time and gather resources for 10 hours, before he goes to sleep or eats or works, etc...
So he builds 10 arcade houses that give 180 in 1 hour, with happiness bonus that is 216 coins per hour. Now machine like person collect each hour for 10 hours straight and gets a total of 21.600 coins for his effort of logging in every hour and collecting.
On the other hand player B that plays casually and logs in say one a day has Gambrel Roof House and he only collects once per day from his 10 Gambrel Roof Houses.
Gambrel Roof Houses give 56 per hour, with happiness bonus that is 67 coins per hours. Now he doesn't have to log in 10 hours each and every hour, he just needs to log in once and he gets a total of 16.200 coins.
So basically for 10 hours work you get a "whooping" 5000 coins advantage.
Now I've shown you the MOST EFFICIENT resource collection with arcade house, but your average player won't be able to collect for 10 hours straight and on timely fashion each and every time. Your average player will collect 6 or 7 times at most per 24 hours.
So lets say on average you collect 6 times from the arcade house, which is 6 hours of work basically and compare it to how much you get from Gambrel Roof House.
Person average Joe has 10 arcade houses and he collects lets say once per 1.5 hours for 10 hours straight, that would make him collect 6 times from the arcade houses in a period of 10 hours, before he has to go to work, sleep, eat, etc...
So average Joe gets 12.960 coins from collective 6 times in a period of 10 hours. So 10 hours, 6 hours of work logging each and every hour and you still end up earning less with your arcade house, than what you end up earning with Gambrel Roof House. Now add to this that most people have their Gambrel Roof House motivated and they pretty much end up gaining double over what you gain from arcade houses.
This is all bad enough, but the fact that the Gambrel Roof House gives 260 population, compared to the only 155 population the arcade house gives and you can clearly asses that either the arcade houses is way too weak or that the Gambrel Roof House is overpowered and imbalanced.
Lets say you have a person that plays like a machine and he is able to log in every hour at the exact time and gather resources for 10 hours, before he goes to sleep or eats or works, etc...
So he builds 10 arcade houses that give 180 in 1 hour, with happiness bonus that is 216 coins per hour. Now machine like person collect each hour for 10 hours straight and gets a total of 21.600 coins for his effort of logging in every hour and collecting.
On the other hand player B that plays casually and logs in say one a day has Gambrel Roof House and he only collects once per day from his 10 Gambrel Roof Houses.
Gambrel Roof Houses give 56 per hour, with happiness bonus that is 67 coins per hours. Now he doesn't have to log in 10 hours each and every hour, he just needs to log in once and he gets a total of 16.200 coins.
So basically for 10 hours work you get a "whooping" 5000 coins advantage.
Now I've shown you the MOST EFFICIENT resource collection with arcade house, but your average player won't be able to collect for 10 hours straight and on timely fashion each and every time. Your average player will collect 6 or 7 times at most per 24 hours.
So lets say on average you collect 6 times from the arcade house, which is 6 hours of work basically and compare it to how much you get from Gambrel Roof House.
Person average Joe has 10 arcade houses and he collects lets say once per 1.5 hours for 10 hours straight, that would make him collect 6 times from the arcade houses in a period of 10 hours, before he has to go to work, sleep, eat, etc...
So average Joe gets 12.960 coins from collective 6 times in a period of 10 hours. So 10 hours, 6 hours of work logging each and every hour and you still end up earning less with your arcade house, than what you end up earning with Gambrel Roof House. Now add to this that most people have their Gambrel Roof House motivated and they pretty much end up gaining double over what you gain from arcade houses.
This is all bad enough, but the fact that the Gambrel Roof House gives 260 population, compared to the only 155 population the arcade house gives and you can clearly asses that either the arcade houses is way too weak or that the Gambrel Roof House is overpowered and imbalanced.
Last edited by a moderator: