DeletedUser
I still fear that 100 per siege is too low. I can produce far more than 500 goods per day just by myself. Imagine how many a guild could produce when working together.
Do you have 17 ME goods buildings in you city? :p
8 hour production = 10 goods.
3 * 8 hours = 24 hours = 3 * 10 goods = 30 goods per day.
500 / 30 = ~17 buildings.
I absolutely agree that it should be too expensive to place +10 sieges per day, but what I fear with siege costs of 500 is that it will take forever for guilds that are not as populated as most guild on .EN. I play on a smaller server and there the most active guilds have only 30-40 players (less players that actually play active). The problem here is that most of the those guilds have an output of 500-1000 ME goods per day. This means that if the costs are 200-500, they can only siege 1-5 times per day, and it's impossible to take a fully defended sector from an active guild with that few sieges. So this will basicly mean that most smart guilds will do all their attacks during night just to avoid their sieges being whiped.
This is a very difficult question, because one value will make it too easy on one server and at the same time too difficult on another server
EDIT: Don't get me wrong, I fully support this suggestion, I'm just discussing the values
It's simply not feasible for a guild to be able to keep a close watch on their sectors 24/7.
I totally agree with you on this. Maybe the best solution would be to add some sort of cease-time during night, for maybe 7 hours? Or even better, the 24h-battle-countdown I mentioned earlier, but that would of course require a total revamp of GvG
Remember how many worlds there really are out there. And it would need to meet just a few demands:
a) True super guild of all the best players in that place with ofc good leadership.
b) Not a very competative/active world with too many such players to begin with.
c) Enough prolonged success for the Mono-guild to really demoralize normal player base about GvG
Yeah, but if there really is one or a few servers where there is just one dominating guild, shouldn't that guild be able to take it all then? I mean, if there's just enough players to form 1 powerfull guild, isn't it better that this guild can take it all, and have fun with it, instead of looking at a map where the agressive NPC controls 60% of the map?
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