DeletedUser100832
I am in two worlds, one, I am at the bottom, one, I am at the top.
At the top one, I make a habit of attacking my plundering my hood 3-4x/week, but I will be honest, most of the goods I pick up are the "1/5" and "2/10". I have ALMOST NEVER picked up a "4/20" or "6/30" set of goods. Why? Because I am not willing to go through my 70something large hoodlist every 30 minutes. Invariably, 30-40 of them will not be plundered by me every round. Yes, have have gotten those large sets once in a while, but those do not come as often because those players put up a challenge to me by Collecting On Time. Some of my opponents, I don't even attack anymore, because I know they collect on time and I know the losses I will get is not worth just the PVP points.
In the world I am at the bottom on, I used to get attacked. I usually lost 1-2 collections every round. But soon my hood came to realize that it was hard to get a plunder off me, and they would injure or lose at least one unit every attack; now, I rarely get plundered.
Point made, each end of the hood has a CHALLENGE. The top's is to time their attacks and plunders. The bottom's is to make the top's attack not economially and time-wise worth it. THE SYSTEM WORKS. Case closed?
I am #2 in my hood (and the only guy who has reached CE) and I plunder plenty of 20's and 30's. And I lose maybe 2-3 unattached units for the whole n'hood. Lose some attached units too, but don't care about these. The system clearly doesn't work, since it's so easy for me to gain 100's of goods from my neighbours.