I agree. I was in beginning of Iron Age and could not even get the first quest done because it required 5 fights and i was not able to go into GE yet and the campaign fights were too hard. I was stuck at that quest for over a week. Eventually i was able to do it in GE but i never really caught up as there were others quests that took a very long time.
Thanks for the reply.
I should probably point out I'm a bit of a mad man. Especially when others, tend to start calling me out on one or another aspect. So I did have some rather creative solutions to doing it in Bronze age. None were original, just creative, like guild hopping and AID-ing along the way combined with recurring quests. Sending Spearmen off to their deaths and making more, (20s training time,) just to defeat X number of units in battle...
As for the 5 Battle without loosing in between, I did that on the continent map, but I tested the strategies first by going through the motions of battle, then ending it before the last unit is slayed... Then when I knew what would work I did the 5 fights.
But none of these things are "normal" ways of playing the game. I don't expect the quests to fit around the way each of us play, they are supposed to be challenges. A challenge should disrupt the way each of us play, and ways I've seen challenges do this include; the need to build more production buildings, the need to build/destroy population bearing buildings to manipulate population, ditto with happiness, and the need to trade just to get goods, and the list could go on...
But that the quests are making players go to such extremes like you had to wait and progress to do GE... And suffer the consequences because the game provided you with a challenge which is more than a disruption to the way you play! Because it was delivered to you at a time when you simply didn't have access battles. It's not your fault, this quest was more than a disruption to the way you play, it asked something of you that you couldn't deliver due to limiting mechanisms built into the game.
The quest you mentioned are intended for players with access to Neighbors City Defense to do battles, access to GE, or access to GvG. The challenge it puts forward gives the player the push to find something to do in the game they might normally not do, thus disruption, interest, and rewarding in the end,
You had access to none of these avenues for battles at the time the quest was presented to you. So your actions are logical, but detrimental. You can't afford to wait a week. This isn't a normal challenge to present to a player of that age, not without providing them with a way to act out the quest through the normal avenues.
There are not enough Bronze Age battles, and even if bronze age units can do some of the the Iron Age Campaign Map, it is just that, a campaign map. It shouldn't really be a resource taped into for doing quests. It has it's own story line with descriptive texts and a plot to follow. It should be enjoyed and not forced on players by quests other than the story quests. By forcing progression through the campaign map by quests other than the main story quests, it becomes a cheap resource. The story value is diminished.
I'm very sure Freela isn't the only one who couldn't complete it, I haven't seen too many BA/IA players with a fully upgraded mill in their cities. I admit, this isn't so abnormal that quest lines don't get completed by all the players. But I did speak to a few who said they just can't do it.
Yes, I did complete it myself, but that was by staying in BA, getting a Zeus through aiding thousands of players for blueprints, building it and using its bonus. This was effective compared to progressing. Especially since I could play the recurring quests to fulfill the requirements of the Event Quests.
In conclusion, these quests are clearly intended for players who have access to battles outside the continent map. But for BA players of any skill and knowledge, the wait for these to become available is too long. Some radical movement through the game can overcome this, but this is sincerely not the intended behavior the quest intends to illicit on a player... It's just abnormal the things I were doing to get it done.
Thanks for your attention. Please don't stay quiet about it, and if possible get a few others in here who had similar experiences...