TheOriginalBagger
Corporal
This may all change withstill, i doubt anybody would lose in plundering so much how much he lose with wasting space on ritual flames and watchfires and other things wich are used just for defence... lets eliminate top end players wich have attack over 1200% and wich presence/precentage in game is really low from calculation, if your defence is below 1000% more than 50% of players can breach so its useless cause of that and if your defence is above 2000 so that less than 5 players on server can breach you then your space wasted on all that defence could be used to produce about 150 fps and 500 goods minimum how much you wont lose in being plundered so i dont see any way of calculation/logic to build up defence sky high... unless your obsession in this game aint to be able to say 'nobody cant beat my defence'.
the coming “tower leagues” though does anyone know how this will work?.. I’d assume you get awarded points for attacking players cities and get points for successfully defending yours?.. at least that’s what I drew from the announcement
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