Jungkook-
Lieutenant
i already have my arc at lv 81 lollol yup just get your Arc lvl 80 and you'll pile up the BP's in no time
what i was surprised was how getting even number of bp i can get, my arc is already 81 and unlockable to over lv 500
i already have my arc at lv 81 lollol yup just get your Arc lvl 80 and you'll pile up the BP's in no time
Keep goingi already have my arc at lv 81 lol
what i was surprised was how getting even number of bp i can get, my arc is already 81 and unlockable to over lv 500
i give up!
It displays as 99 on Desktop if you're on 99 or more. On the mobile app it displays the full figurei already have my arc at lv 81 lol
what i was surprised was how getting even number of bp i can get, my arc is already 81 and unlockable to over lv 500
Maybe Inno should add a new achievement for collecting most number of prints
They should add an option to sell or trade bpsMaybe Inno should add a new achievement for collecting most number of prints
I'd like to be able to sell them but can't see it happening. Even if they gave 1 fp per full set that would be 1000s of fp for everyone with a high arcThey should add an option to sell or trade bps
It displays as 99 on Desktop if you're on 99 or more. On the mobile app it displays the full figure
Likely a smaller screen then.Mine doesn't on the app, all mine show 1... 2... 3... 5... etc for 100s
Well, many times I was extrenely lucky that I got just the needed BP for a GB, so I'm pretty sure it's just a RNG thing, nothing more.It does not make sense. If AI is not biased and a blueprint probability is equally distributed then a chance of getting a specific blueprint is 1/9 and not getting it is 8/9. In my case, I collected 43 Arc blueprints. On none of the occasions, I did not get the one missing blueprint. The probability for such an event is 8/9 in a power of 43, which is about a 0.006 chance. This is extremely unlikely. Looks like AI really wants you to spend diamonds on the last blueprint.
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Big deal, quite often by the time get the last missing BP, some of the other spots are already in double digits (i.e. 10 or more). Other times, only have two or three in each of the other slots. It is only RNG, no bias at all, except to those who do not understand what RNG is about.It does not make sense. If AI is not biased and a blueprint probability is equally distributed then a chance of getting a specific blueprint is 1/9 and not getting it is 8/9. In my case, I collected 43 Arc blueprints. On none of the occasions, I did not get the one missing blueprint. The probability for such an event is 8/9 in a power of 43, which is about a 0.006 chance. This is extremely unlikely. Looks like AI really wants you to spend diamonds on the last blueprint.
I don't consider something that has a 6% chance of happening to be "extremely unlikely".The probability for such an event is 8/9 in a power of 43, which is about a 0.006 chance. This is extremely unlikely.
Randomness is not affected by what happened previously.It does not make sense. If AI is not biased and a blueprint probability is equally distributed then a chance of getting a specific blueprint is 1/9 and not getting it is 8/9. In my case, I collected 43 Arc blueprints. On none of the occasions, I did not get the one missing blueprint. The probability for such an event is 8/9 in a power of 43, which is about a 0.006 chance. This is extremely unlikely. Looks like AI really wants you to spend diamonds on the last blueprint.
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But when you multiply by many players that experience the same issue I would say that Inno RNG IS BIASED.
Actually, we're both wrong. You are right, I dropped a zero. I did that because a while ago I wrote a simple simulation for this, using a simple RNG just like INNO uses, and when I plugged in 43, it came back with a 5.6% chance of having an empty slot. So I mentally dropped off a 0 and chalked off the slight difference to roundoff and only doing 100K simulations so it hadn't converged yet, It was close enough to 6%.it is not a 6% probability, but 0.6%. For those that know statistics, if RNG is working correctly then with a lot of occurrences, you should get to exactly 1/9 of all occurrences (+- the variance). Of course, you can say that a set of 43 events is not enough for this rule to work, and I will agree. But when you multiply by many players that experience the same issue I would say that Inno RNG IS BIASED.