so you obviously don't want a representative sample of players and a fair vote
this whole thread is a waste of time
try playing the game for a change
i posted the original quote and a set of questions to find out what people use and which of them wanted the change and which didn''t
so yes a representative sample and their opinions
you posted over the top - so that was removed
you pick selectively the bits of posts you want and twist their meanings to suit your own ends
so yes this thread is a complete waste of time
i bet you post over this just to get the last word too
I am against because
- I do not think that it would be a good idea to change an essential part of the game after 5 years, please leave that as it is
- In most fights (GE, GvG, Continent map) the bonus of the defender is less than mine bonus of attack. Why should I get punished because I did level up my attack GBs`?
That formula only looks good at the beginning, when you just started the game. I had similar ideas in the beginning, but than realised it is better to leave the formula as it is now.
He is fully capable of building and leveling Zeus, Aachen and Castel del Monte to 10, just like the other player given in the example. His punishment is for not having put the same effort into building his attack boost. No one should be punished for what others have FAILED to do.Then other player has only +40% attack/defense boost. I not care why, maybe is playing less, maybe is he a trader and so on, BUT he wants those rewards and relics. He lose many more time, more units, and more goods. That is his PUNISHMENT.
I only want to understand why are people that so much against that Idea, witch gives only a little bit more fair play in the game. Honestly i still not understand I think the reason is only, that people not want some Idea witch not meet they interest, but not want to tell that honestly.
Example:
GE to the end of 3LVL has 48 fight. If you have all 3 GB max boost that means to you +90% attack boost and you have for example +90% defense boost. Lets say the enemy in the last 48 round has 60% attack/defense boost. So you win all this fight with easy, and not lose unattached units and not need for goods. Easy, right? That is YOUR reward.
Then other player has only +40% attack/defense boost. I not care why, maybe is playing less, maybe is he a trader and so on, BUT he wants those rewards and relics. He lose many more time, more units, and more goods. That is his PUNISHMENT.
And WHY is HE punished (thats your word), and YOU rewarded to get the same attack points, but he put in a lot more effort like you? Dont forget he is not a aggressive attacker. So the FOE game wants only attackers if they are rewarded for do that most people even not want...plunder their city? Not logic to me, and you?
I am not talking, that he get twice more points like you, but some balance must be in the game, not only this formula:
-attack points = (unit type = dealt damage - taken damage)....and thats it....where are the difficulty modifier???? lost in the universe....
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One more time. My idea is not that somebody get 2x more attack points (no chance!), but some % must be calculated in the game, because this is so funny, when i attack a player with 250%def, an then i get the same points as when i attacked the player with 30%def boost. Its just ridicules guys
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No, your idea is exactly that somebody gets 2* more attack points.
and you do not get our arguments because, you have so far not experienced fighting against an enemy with less bonus than yours, and that in a situation were you just have to do this fight, no possibilty to find another more challenging one.