BadDecisions
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Where is the 125% blue attack applied? I can't seem to see where that is going to be used. Thanks
Where is the 125% blue attack applied? I can't seem to see where that is going to be used. Thanks
Where is the 125% blue attack applied? I can't seem to see where that is going to be used. Thanks
back to my Forgotten Temple: defensive boost in GBG? like how?
Were you about to ask us about the Defending army boosts for Guild Battlegrounds? Good spot! They are indeed not in use. Right now...
Thanks I can't see this on the announcements, but I guess I won't worry yet if it isn't going to be working but is the blue stats going to be included in GBG?From the announcement:
It's near the bottom, in a spoiler.Thanks I can't see this on the announcements, but I guess I won't worry yet if it isn't going to be working but is the blue stats going to be included in GBG?
Ok thanks I'll ignore it then untill something official comes out lolIt's near the bottom, in a spoiler.
Can't answer your question - as far as I know so far the Blue stats are not used on Beta, so we don't know.
I've been stuck somewhere around the 700s for years now - I stopped going up the rankings and then drifted backwards as the remaining active players above me put in their thousands of GBG fights and their Level 130 GBs (or so I assume - and I don't have all that many buildings placed, either). It was slightly disappointing but it certainly hasn't stopped me playing; getting to the top of a leaderboard full of people who are prepared to work at it as if it were a paid job has never been my motivation.So we will not be able to fight thousands !! To get score up for the ones that like fighting ??
We will never be able to catch high score players up !!!
Seems unfair again. Totally..
If inno want to stop the game, then just do it.. Can't lay many more staff off.
Just a two tier game, people that can spend real money !! And gamers that can't and have been loyal. The game can't attract new players to pay staff, if the only way to play is to spend lots of money....
On new, gbg, did I see that you get attrition rewards, as with fp. Diamonds and building parts ?
Will this balance it up ???
Also, this is advertised as a family game !! Why then when you have to watch an advertisement, it's only gambling ones !! Should there not be an age id. For this !!
Shows innos lack of any Morales, and really don't care about player's...
R.i.p. Inno.
Where is your competitive spirit??Ok. Never wrote anything anywhere about a game in a game forum but I'll start today I guess.
After seeing this for real, with real potential costs on guild Treasury and everything, I don't think this the way, InnoGames. And I was prepared, because I document myself quite regularly on changes to come. If I hadn't been, I'd not only be puzzled, but also really angry.
I get the will to slightly curb fight farming by top guilds, and I do think it is a problem, and I'll try and see whether that's working for them in ~3 hours when the map opens, but the immediate result of your 'balancing' is mid-guilds and mid-players spirit crushing (not even considering entry-level here but that'll be worse obviously).
There wasn't much of an incentive already to play a season in diamond when in a top platinum-level guild (10 days off, yay), but there is absolutely none now. The costs are way too much, and if you couple that with the rise in points needed to take a province, GBG in diamond will just become a GVG-with-a-bunch-of-personal-rewards to me: I'll do a couple of fights in to burn my Himeji, a couple of negs to burn my SC. And maybe I'll take a few 10-FP rewards in. But as a GBG leader I'll never even build a building to even try and take a province from the big guns, which was kinda fun sometimes before, for both smaller guilds and the top guns ('oh wow, look, that small guild is trying to take a sector from us, shall we let them?').
And of course, the reward buildings mean nothing to me as they require an absurd number of fragments, and as they will change from championship to championship, and some are even designed to last but for a few days, and in no way will 100% atk/def mean anything to me anyway to engage more with the thing. At best it means I'll fight one more attrition level or two. This is not much of an incentive.
In the other leagues, if the costs are on the same order of magnitude, the fighting will be more present but much more limited too, which means more boring seasons, which means no incentive to play there either.
So I sincerely think you're on your way to definitely killing GBG participation for not-in-a-top-guild players. Which I cannot fathom the reasoning for because the next step to me is loss of interest for the whole game. I wasn't playing for GBG only, but of course it helped very much. But maybe I'm missing something, and maybe you only want 20 80-players guilds in each server for example? I cannot see how that will increase revenue either, because you can't diamond your way all the way in high attrition anyway. And even goods are limited. So even for top players who spend much more than I do on a regular basis, I fail to see the reasoning.
I have nothing against change. I'm not at all against limitations in gameplay wherever that might be, and quite the contrary actually. And I welcome new and exciting features, which you so keenly advertised for, both here and on the Beta forum -- where I go lurking sometimes even though I don't play on the Beta server. But I would deeply appreciate some explanations as to why these changes were implemented that way. Maybe there's a step missing (defending army boosts being important for the future it seems), but if so then why implement this already, as is? Why not explain this is a work in progress? And why not explain, or give a glimpse of what is to come, so as players and persons we can understand better?
It makes no sense to me, and obviously to others judging from the messages here, and it's a pity as I don't particularly like being taken for granted, both as a player and as a client.
But maybe I'm missing something, and maybe you only want 20 80-players guilds in each server for example? I cannot see how that will increase revenue either, because you can't diamond your way all the way in high attrition anyway. And even goods are limited. So even for top players who spend much more than I do on a regular basis, I fail to see the reasoning.
Seems like main benefits of this update is to make the game boring, screw up active players, slow down their progress as much as possible and render all those investments in events useless as high stats will get you few extra fights instead of few thousand like before.
Well it's a very significant nerf in the amount of fights most active players can get. From tens of thousands it went down to several thousand.On A world the diamond map was full one hour after the launch - If the objective was to slow down play and prevent players having thousands of fights, it didn't work - what a waste of development time when so many other things could be fixed.
Everyone said smaller guilds will have easier time. Seems they have it much more difficult nowIs this the idea of levelling