klods hans
Tsar
Be happy with what you got and move on...i'd be happy to hear another solution.
Be happy with what you got and move on...i'd be happy to hear another solution.
i played the game within the game rulles with 0 cheating - if you want to call me exploiter, sorry, find something else to play with
Yes since Inno wants to claim "loopholes" after 6 years, i'd appreciate their sorry with a refund.
yes inno made an exploitable system of Quests (pretty much like Battlegrounds i think i have a screen with 3.000 FP's in my Bar) you want to call me exploiter ?
how you'd call the devs then ? Balancers ? hahaha
oh - and since you are an old player, you know whats the difference between romanians and bulgarians ? if you answer that, ill take your oppinions on exploiting seriusly - till then have your personal oppinions without "you's" in them, i never sold a single FP or Good for money
My computer was so bad on handling quests the abort delay actually made it better, so I guess it varies a lot.
It took over 100 pages on the Beta forum and this one together to make them revert the PVP tournament changes.
@Goremise i do understand their decision, and the impact Chateau had (and still has) on GBG.
I do agree they should have done something, as it was a no brain that GBG + CF = Broken Game.
I can't agree the way they released a new world with unlimited quests - nor they removed unlimited quests from previous worlds...
i hope what i am saying is clear, because i am saying it with all my positive energy and with love for the game
idk, many friends that i made on my 1st world, mostly older ones with kids, found themeselves spending too much time on the game and left..To be honest, GBG is a never ending infinite resource supply that had a HUGE effect on the game, making fighting bonuses the best way to get FP and goods. its kinda surprising they let that go but focused so much on quests and nerfing the CF, maybe in 4 years GBG will be nerfed and deemed an exploit because of a future age, hah.
That delay was horried for any honest player do RQ and yes after major complaints 1st in Beta then in live servers they withdrew the delay, so yes you could in your words say they backed offReally??
They backed off???
Delay didn't effect the app players and for players on PC with a fast connection it was really no big thing at all. The different solution effects every one. I would not call that backing off. Seems more like stepping up.
It's a common problem, players burn themselves out.idk, many friends that i made on my 1st world, mostly older ones with kids, found themeselves spending too much time on the game and left..
Quite honestly, don't think i have ever played an MMORPG that hasn't been exploited in one way or another.didn't moaned for anything just left you know. what can we do, games are sweeter but bitter is also in our nature we can't avoid it
not all games are the same, nor comunities.Quite honestly, don't think i have ever played an MMORPG that hasn't been exploited in one way or another.
While it does not usually take years to plug an exploit, Inno has done a better job than most developers in making FOE a game that can be played a pace to suit many where it's not necessary to keep up to stay ahead. Indeed we have a guild member that still camping the bronze age with an arc and doing 1.9 threads.
FOE is a PVPVE game with an emphasis on PVE.
Goods are a resource that you go for with CF mostly, Coins and Supllies are just a fuel that is "converted" into those Goods (and other more valuable resources).Infinite is pretty far-fetched. I managed to accumulate 3-4G coins/supplies in three years, but keep in mind that CF gives millions of coins and HC gives even more supplies, so I'd say most of this is from the daily collections, and not from quests.
Spending majority of the in-game time on clicking "Abort" and "Collect" button is more like "passive activity", similar to afk farming and similar procedures. I personally hated the whole procedure of doing UBQ over and over as it was taking majority of my playtime before.Isn't that the point of pretty much any game? The more time you devote to it, the better you get. Why would it be a good idea to reward inaction?
What's with the goods? The closest changelog entry that comes to explaining this nerf is "We have fixed an exploit that allowed players to generate endless coins and supplies." Not even a mention of goods. Although we're still not even sure this refers to this nerf.Goods are a resource that you go for with CF mostly, Coins and Supllies are just a fuel that is "converted" into those Goods (and other more valuable resources).
Coins and Supplies have probably been mentioned because you cannot do UBQs without them. So, if you have infinite income of Coins and Supplies, it leads to having an infinite income of Goods.What's with the goods? The closest changelog entry that comes to explaining this nerf is "We have fixed an exploit that allowed players to generate endless coins and supplies." Not even a mention of goods. Although we're still not even sure this refers to this nerf.
i think coins and supplies where mentioned because in SAAB and SAV you could get Coins/Supplies without spending any, because of the fight questsCoins and Supplies have probably been mentioned because you cannot do UBQs without them. So, if you have infinite income of Coins and Supplies, it leads to having an infinite income of Goods.
But you don't have an infinite amount of coins, supplies, or goods. What you could get was quite limited already.Coins and Supplies have probably been mentioned because you cannot do UBQs without them. So, if you have infinite income of Coins and Supplies, it leads to having an infinite income of Goods.
My undocumented assumption tells me that only very few players are affected by the change, so not many players complain about it. Most players probably haven't even noticed, because they never reach the new limit anyway, and they don't read the forum, so they are not even aware there's been a change (it wasn't officially announced).Excellent change... it was definitely an unbalanced exploit... should've been dealt with years ago...
Haven't heard a single player complain in my world in either guild or global chat.
I suspect that's precisely the sort of thing you don't list specifics on in terms and conditions, for the reason that people would then take the approach that any exploit not listed was ipso facto legal and hence you wouldn't be allowed to shut it down. You have to have some kind of catch-all definition to allow for things that hadn't been thought of but are still undesirable when invented.Just wonder what Inno mean by mechanisms, routines and measures that disrupt and overload the system?
I guess nobody but Inno knows exactly. But it's not allowed
I suspect that's precisely the sort of thing you don't list specifics on in terms and conditions, for the reason that people would then take the approach that any exploit not listed was ipso facto legal and hence you wouldn't be allowed to shut it down. You have to have some kind of catch-all definition to allow for things that hadn't been thought of but are still undesirable when invented.
I notice that one was actually forwarded!
If we think about the same quest, you don't actually complete the quest, so you don't get anything from it, as you just do the fight and then abort the quest.i think coins and supplies where mentioned because in SAAB and SAV you could get Coins/Supplies without spending any, because of the fight quests