Speaking of BG, I wonder if they nerf that as well because of chain buildings. its more effective then ever but could be "this was un-intended" knowing how Inno works these days with nerfing years old things, but at least that means we could plan around it for over six years and it'll only be nerfed then
i have a player in my guild with ~5 Vineyards plus 10-15 tracks on each.
with his BG he makes 1.000 FP's a day, he is in Modern with me, i assume he has more tacks in his inventory for once he moves up and gets more space.
why i am telling this and how i relate them with CF.
supposing that many of the CF owners who have their Chateaus at insane levels , have invested time or diamonds(money) for the prints the early days, just like my example with Blue Galaxy(the vineyard tracks).
So, most likely, in 5years, for the shake of something else, it will get changed.
As for yesterday, one was able to have some hundreds, maybe 1-2k FP's from Quests, another 1-1.5k from his city, adding 1-2k from battlegrounds and ofc, if he was selling goods, he could even reach 10.000 FP's within a day as income.
Do i agree with that .. ? well, i don't , would be more interesting though if there was a path focusing 1 of all, making the rest lest efficient, more strategic imo.
and ofc, to all those i didn't added an 130+ arc, which is the greatest FP producer atm (needs clicking just like old CF though)
still i find it poor decision to limit quests but let all the rest infinite, i'll dare to say it's "the middle ages" of gaming.
a hybrid model, a well thought one, with restrictions for combos and bonuses for focused strategies would make me see it as a better one, but thats just me i suppose.