DeletedUser7719
Thank you for giving a well-detailed answer. Maybe our world is that stagnant in GvG. We don't fight as often as your guild's because we can't accumulate 30K+ goods every few days or so (which would only equate to a few sieges), so being at it with one another is not something that relies on a daily schedule (except for checking the maps) or dependency on protection wearing off. I will try and keep an eye on A world to understand this better.Byeordie, yes we fight right at reset if not we lose sectors and cannot hit back till next reset adn if we don't attack again then boom 3-5 more gone and protected, This is how GvsG works at reset when 2 enthusiastic guilds are going after each other, The element of surprise and attack at off times still occur but most damage is done right at reset. We know both guilds on and watching at reset, but its the 1 with more goods and players on that wins everytime.
So perhaps on your world everybody stares each other done instead, we fight do to mechanics adn how GvsG works with Sheilds, So yes changing the itme when most are workign class at that time leave it to the few that might be home workers or retired and can take complete advantage of situation.
And again We can confirm that this morning time did not solve anything, the server was still slow as Molassess, crashes, forever to replace armies and re-seige, So what good doe sthe change do? Please explain this to me.....I know you cannot till Monday Devs gone home for weekend. that is why CCM has not chirped in this active thread yet, nothing good to say so don't say it at all
Oh just re-read your post, This time is bad for new era? really its bad all around, New era 1st few days is no issue's, your guild adn GvsG maps must not have anybody at war with each other, it makes no difference at all who gets on maps 1st, again its who has more goods and more fighters on at resets that stomp out wherever you want to go to find high value secotrs to hold, Check out A world to understand how GvsG functions if needed
Regarding my argument against the change, I do think the beginning days do matter because position is key when on the map. Once you're far away from landing zones, you face other guilds less often. If you come in too late, you get blocked off by the guilds already utilizing the strategy, so you would have to fight one yourself which in that case would need more dependency on the reset times as you would be fighting everyday for awhile.
I'm assuming the devs themselves have ways to track how much GvG activity occurs across the day. They should know that if the reset was a dependency for most guilds, then they should not be considering to switch the time.