DeletedUser22070
I did write them down it was rubbish simple as that!
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Todays Gvg results:
No flash crashes
No lag in loading screens
No screen hangups
No siege problems at all
Yes sieges displayed correctly
Yes slight lag, 4 to 10 seconds in loading and changing troops
1 battle took about 5 seconds to show the troops ( was the 1st CE fight)
Yes kicked when fighting for the last battle and someone won before me
Overall a marked improvement in the game
Tank, bad post as a mod and a player you you should know better. the game has ran for over 2 years at reset and all guilds are based around this.
Most guilds are really badly effected by this unplanned change and Inno you have again reacted without thinking and implemented a change with no testing in Beta, no consolation in main servers and a complete lack of consideration for players.
INNO - WITH THIS CHANGE YOU SHOW A COMPLETE LACK OF ANY CONSIDERATION FOR ANY CUSTOMER CARE - INNO YOU SUCK AND CARE NOTHING ABOUT YOUR CUSTOMERS
Complete game play for many guilds has been ruined.
Todays Gvg results:
No flash crashes
No lag in loading screens
No screen hangups
No siege problems at all
Yes sieges displayed correctly
Yes slight lag, 4 to 10 seconds in loading and changing troops
1 battle took about 5 seconds to show the troops ( was the 1st CE fight)
Yes kicked when fighting for the last battle and someone won before me
Overall a marked improvement in the game
As a player in the same guild and fighting at the same time as Jax, I thought I would post my results:
3 Flash Crashes,
Definite Lag loading screens,
No screen hangups
Missed one seige
Lag with troops, had to remove them twice
After a kick, had to refresh and took over a minute to get back to fight screen
Kicked mid seige once and then the usual end of seige.
Really, I suggest you look at the maps and see how fast they are emptying, this was a really dumnb move on Inno's part. They are just like Microsoft, instead of fixing the core problem, they just issue patches.
Nice one, not.
At the beginning I thought this move is awful (cause at 10 am I'm at the university), but now I think it is awesome! Now players have to go back for map-watching as from now raids will be at anytime Moreover, we can say goodbye to drop-&-cap strategy, so fights will be much more challenging. And ofc this deals with reset lags, so Inno I really love you)
Hey guys, please remember to be respectful and polite to others. I have removed all the comments that felt unnecessary to the thread. If you still see a post that seems disrespectful, impolite or off topic please report it for it to be taken care of.
Were you paid by inno to come on and say this ?
...
I miss the 8PM GMT Reset buzz already.
I can see the point of people agreeing with the change. If Inno had made GvG like this from the outset then there would be no complaining. BUT -
Guilds have built up strategies surrounding the old timing and may well have spent lots of diamonds for that strategy.
Yeah, and no 8pm party happening.
All this mess to cure a server overload that had already passed.
... strategy is easily changed and adapted. The problem is the change has a huge effect on social gathering. And that is what makes or breaks the fun in this game.
I know what you mean, but your point is a bit confused. If the daily calc time *doesn't* affect strategy, then surely you can organise your guild to meet at any time ? Including 8pm GMT. It's not like the game offers free beer at rollover.
Exactly, you cant execute the plans for battles after reset, if you dont prepare and take the key sectors you need for these battles at reset. So basically failure at reset ruins all plans and kills gvg for the rest of the day.
I know what you mean, but your point is a bit confused. If the daily calc time *doesn't* affect strategy, then surely you can organise your guild to meet at any time ? Including 8pm GMT. It's not like the game offers free beer at rollover.
electricrainbows said:I thought it was clear from my previous post that the buzz of reset is what makes the game fun. The strategy is not different, it has just been moved to a different time and a different set of players.
CasperMKD said:most of us gather 8PM cuz that was perfect time to steal some time from the family, RL, job etc, etc ... it was our relaxation time and time to hang with our friends from all around the world before going to bed ... now what we have ??? who can play games at work ???.
.... it'll be harder to collect the feedback and comments that this thread is for.
... or just put daily calc back where it was.
Map Watching was meant to be done anyway and a good guild will have good map watch despite the time.
Raids could happen anytime regardless of reset time.
Drop and cap strategy - which I presume is a retake of your own sector - is still very much alive even at 10AM.
In fact a 10AM GMT reset only proves to make it an important strategy to uphold.
And as for lags and other reset problems, it's very much the same, it hasn't fixed anything much.
And even if it does at some point, it will not matter because there will be no one left to play with or against.
All changing this reset time has proved is to make a dead game even more dead.
This move has proved to make the game very boring indeed. There is no buzz at 10AM in the morning like there is at 8PM GMT. Most are at work, others are coming on just to get the job done and then rushing back to work. There's no time to kick back, relax and have fun anymore. Yet, isn't that the point of a game?
I miss the 8PM GMT Reset buzz already. It's been merely 3 resets. If this is not reverted, I can't see that there will be many left playing. 10AM Reset feels like a chore. Something that just has to be done, something you are forced to do. Not something you come on to enjoy. And for many, it's not even something they can partake in.
It's killing Team Spirit.
Thank you Inno I hope this will alleviate the crashes and lag problems in the evenings.
Changing the reset time will only affect guilds that use it to their advantage, tbh I don't care, I'm here to play the game
There is to much emphasis fighting at reset, this will distribute attacks over a larger time-frame and make it suitable for more players
Reset is a difficult time for some, and easier for others.
This will be better for GvG as it will be played and fought over a wider time-span making it available to more players
- No more hiding behind shields ( no more drop and cap sectors )
- Guilds will be able to determine the best fight times for them ( as most smaller guilds do atm )
This will no doubt change the way we are accustomed to fighting GvG.
If this resolves the evening fiasco, do it.
I would leave the game because of all the reset problems, lag, failed sieges, waste of goods, crashing mid battle to name a few. Changing the reset time is a brilliant idea which will make the game more interesting and competitive. Its time to think outside the box gentlemen,
Best regards and keep up the great work
Jax