DeletedUser3157
Right now u can grow about 20k points per day in the very high end. About 3/4 of those points you can make by collecting supplies/coins with very minimal effort(once per day) and about 1/4 if you attack all your neighbors every day(assuming 250k PvP pts per day, about the average for most established hoods I'd think). I feel that it is very disproportionate and plain right ridiculous, especially after the InA additions where diamond players can collect nearly 3x more total coins+supplies per day as opposed to non premium towns.
I played this game for 9 months now and first 7 of them, PvP points made up I would think about 80% of my score and most of the people around me. So it seemed to me like it was intentional. It was to make sure that although U can buy a lot of advatages with diamonds, at the end of the day rank still meant u had to work for it and it was not something u could directly buy. But for a while now, no more. For example right now I grow about 10k points per day and about 40% of those are points from PvP(I challenge any non-diamond town to do noticebly better with collects, I have 9% roads+decos+empty, supply collect max oriented, minimal needed military buildings with all my 8 GBs lvl10 and I get all my buildings motivated every collect). Yet there are people who double my growth with no better hoods nor towns, making up gaps I built on them with months in matter of days with the WW strat.
Having witnessed the way this game has been progressing for a while now, I do not think this outcome was intentional. I think devs just missed what could happen once you add another supply bonus GB and a huge diamond supply building with current formula. Would not suprise me, since it took weeks for first diamond players to make out that math as well in en worlds, and most to this day still haven't. But after nearly 2 months now, it should be obviously clear now on most worlds and you need to do something if you wish to keep any competative meaning to your rankings system. Unless ofc cashing in from few in order to drive away thousands was intended, in which case I will apologize for being mistaken as my final words.
I played this game for 9 months now and first 7 of them, PvP points made up I would think about 80% of my score and most of the people around me. So it seemed to me like it was intentional. It was to make sure that although U can buy a lot of advatages with diamonds, at the end of the day rank still meant u had to work for it and it was not something u could directly buy. But for a while now, no more. For example right now I grow about 10k points per day and about 40% of those are points from PvP(I challenge any non-diamond town to do noticebly better with collects, I have 9% roads+decos+empty, supply collect max oriented, minimal needed military buildings with all my 8 GBs lvl10 and I get all my buildings motivated every collect). Yet there are people who double my growth with no better hoods nor towns, making up gaps I built on them with months in matter of days with the WW strat.
Having witnessed the way this game has been progressing for a while now, I do not think this outcome was intentional. I think devs just missed what could happen once you add another supply bonus GB and a huge diamond supply building with current formula. Would not suprise me, since it took weeks for first diamond players to make out that math as well in en worlds, and most to this day still haven't. But after nearly 2 months now, it should be obviously clear now on most worlds and you need to do something if you wish to keep any competative meaning to your rankings system. Unless ofc cashing in from few in order to drive away thousands was intended, in which case I will apologize for being mistaken as my final words.