TL;DR If you're not doing it already, as soon as the goods you're producing is reasonably above the other goods you have, create a trade. Don't wait until you need a trade to put up a trade. You'll only make yourself frustrated with waiting if you don't prepare beforehand. Try building 2 of each goods building in the ages you need supplies (the ones you have the goods deposits on the continent map for), and 1 in the "redundant" ages at least until you have a decent stored amount so you can stockpile incase something comes up later that you weren't expecting. (this would be why people have 2-3 era trades, they weren;t expecting and didn't prepare adequately).
--- --- --- ---
I'm not finding a problem on Houndsmoor or Korch. Not once I've laid a foundation of the appropriate number of goods buildings to be able to put up decent trades. I usually trade at 100 for 100 goods within the same age (or between 20 and 50 really early on). Thing is I put my trades up
before I need them, just trading whichever I've got surplus of (the goods I'm producing) for whatever I've currently got less of. Then forget about them and have a pleasant surprise when the notification says the trade was accepted. It can take a while because there are those in my guild and neighbourhood that also put up trades for the same goods moreso then for other goods (we probably both produce the same things) so certain goods have a surplus of availability in trades. But generally they end up being taken up by someone within the time limit of expiration, and if they don't I don't notice. I've already got plenty of goods.
If you happen to be in houndsmoor and don't have a guild already I'd be willing to trade with you when you need iron age goods as long as you're not offering iron or limestone. I only trade within my guild so I don't have to spend forge points @
sarn53 @
Vicmor 700
How many goods producing buildings do you have? I'm using 2 iron, 2 limestone, 2 copper and 1 wine buildings in Houndsmoor (For Korch I have 2 dyes, 2 Wines, and 1 Jewellery. Again no trading problems). It allows a fairly quick turnover of goods production so I can get more trades out there.
Prior to joining a guild on Korch I too found frustration in getting the goods needed to advance. But it was also a time thing. I hadn't been in the game long enough to build up the supplies necessary to send out continuous trades, and I had only built 1 of each goods building, not 2 so progress was slow at first.
For "redundant" age goods I'd aim for about 300-400 in stock of everything in that age before getting rid of your production completely. It might be overkill, but it'll leave room for GB's and negotiations