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Update to 1.200 - Feedback

MasTTerror

Chief Warrant Officer
We will never know what was this:

  • We have fixed an exploit that allowed players to generate endless coins and supplies.

But if it was looping UniBirth RQ quest in lower eras with CF, then Inno just raise the coins/supplys needed to do that single quest (based on player CF lvl, so the player cant get more from it what it cost the quest), or LOCK CF GB to can be only builded after specific Era....like its locked the GvG, the Message Center and so on....
 

Ati2

Legend
We will never know what was this:

  • We have fixed an exploit that allowed players to generate endless coins and supplies.

But if it was looping UniBirth RQ quest in lower eras with CF, then Inno just raise the coins/supplys needed to do that single quest (based on player CF lvl, so the player cant get more from it what it cost the quest), or LOCK CF GB to can be only builded after specific Era....like its locked the GvG, the Message Center and so on....
Every single GB should have been era-locked from the start to make the game more balanced. But it's too late to introduce a change like that now.
 

MasTTerror

Chief Warrant Officer
From the moment, when we saw the GvG "visual" change, some of us knowed it will be bugged tonight...and thats what happened:

-no trees
-Event Log isnt working
-when you enter to map, it will not remember the last position like before
......

-When you attack hoddies, the map is now miniaturized??
 
Who cares trees.. map speed was remarkable for me today, larger radius too, less issues with north sectors. Centering on HQ button doesn't work anymore, should be fixed.
 
It's a great idea to limit repeating quests as some players can't help themselves and run bots doing them all day long...

They are really easy to spot... usually early era, super high GBs (especially CF), but not many battles or medals so not getting the fps from either the Arc or BG...

I saw this Iron Age city on Langendorm once that had multiple GBs level 100+ and over 100K points... but had only done ~20K battles and only won about ~20 million medals at the time, which meant the fps hadn't come via the Arc or BG and virtually all the fps had come from repeating quests... far, far, far too many for a human to do, even doing 1000's a day over years and years, so it was blatantly obvious to everyone it had been bot driven...

There is always one player who can't help themselves and potentially ruins it for everyone...

It was probably the saddest, most pathetic thing I ever saw in this game.

I bet that player was worried about this update...
 

vfrmark

Corporal
Personally a big thanks for listerning to beta and live server players and getting rid of that stupied delay introduced for RQ to stop explotation of RQ's. Yes we need a solution but it was not to add a delay to the RQ. pretty sure if you asked for a solution her in the forum you would get 20 better ideas than the one implemented, maybe try using this player base and listern to actual players before doing a change.
 

Boorg

Captain
As I already said removing the “Zoom” from the recently introduced “Production Dedicated Dialogue Feature” is a great step forward in the right direction.

BUT how can this be called a Feature when it is imposed on the player/user!
It is more of an imposed Change to the way productions can be done.
It can’t be called an improvement either because it hinders specific production building selection.

With Update 1.197 came the addition of Enabling/Disabling (Activate/Deactivate) a few Confirmation Windows.
There were no options previously to re-allow confirmation windows with regards to great building donation, quest abort, and production cancellation prompts. You can now change the settings to re-allow these.

The Production Dedicated Dialogue also came with the same Update 1.197.
You can now easily jump from a production building to another by simply clicking in the arrows (left and right). Also, upon clicking on a production option, it will automatically move to the next production building, so you don't need to open every building manually anymore.

Since this Update added a few Enable/Disable (Activate/Deactivate) options to settings why has the same option not been added for the Production Dedicated Dialogue?

Why can’t a player choose whether to use this Production Dedicated Dialogue?

A change without the option to choose can’t be called a Feature!


In Settings please include an Enable/Disable (Activate/Deactivate) option for the Production Dedicated Dialogue.
 

klods hans

Monarch
It's a great idea to limit repeating quests as some players can't help themselves and run bots doing them all day long...

They are really easy to spot... usually early era, super high GBs (especially CF), but not many battles or medals so not getting the fps from either the Arc or BG...

I saw this Iron Age city on Langendorm once that had multiple GBs level 100+ and over 100K points... but had only done ~20K battles and only won about ~20 million medals at the time, which meant the fps hadn't come via the Arc or BG and virtually all the fps had come from repeating quests... far, far, far too many for a human to do, even doing 1000's a day over years and years, so it was blatantly obvious to everyone it had been bot driven...

There is always one player who can't help themselves and potentially ruins it for everyone...

It was probably the saddest, most pathetic thing I ever saw in this game.

I bet that player was worried about this update...
I don't get it. Why let a bot play the game for you? They camp in Iron and let a bot roll RQ all day long. For what? To get fps so they can level GB's higher and higher? What's the point and the fun in that? They don't really play the game. They just camp and let a bot collect and collect to get more and more.
 
Last edited:

Bretonas

Private
From the moment, when we saw the GvG "visual" change, some of us knowed it will be bugged tonight...and thats what happened:

-no trees
-Event Log isnt working
-when you enter to map, it will not remember the last position like before
......

-When you attack hoddies, the map is now miniaturized??
Especially 2nd and 3rd point are frustrating. We used to be able to click on the event log to bring us to the affected sector on the map. Now clicking the event log does... nothing?
And if I'm not mistaken remembering the last position after re-entering a GvG was an improvement many updates ago. This is gone now.

Maps do look a bit more plain and empty but speed was improved.

Still, making some graphic improvements shouldn't screw up the rest ....
 

bootnreboot

Private
ok...need another update to fix what this update messed up..... event log in GVG isnt working now. can not navigate to where needed to go.
(job security for the programmers must be) :blush::P
 

vfrmark

Corporal
Can you please explain what was fixed

We have fixed an exploit that allowed players to generate endless coins and supplies.
now its been fixed why are you still refusing to say what the exploit actually was? What harm will it do if its now fixed except let the customers in the game understand the fix much better? Why refuse to tell the customer?
 

OrionMnt

Corporal
now its been fixed why are you still refusing to say what the exploit actually was? What harm will it do if its now fixed except let the customers in the game understand the fix much better? Why refuse to tell the customer?
Come on, that's like rule number 1 in every single game on the earth - GM/Devs have no reason/obligation to talk about banning, exploits and all others shady stuff