are RQs back to normal with this update?!
there is announcement it was bug with last update - is that going to be fixed?
and good that this problem is gone .. right on time
- There was a rare technical issue that occurred after the 'continue to next town' button in the St Patrick's event was hit twice. This has now been fixed.
Following feedback, we have removed the zoom that happens after the Production Arrow (the feature that allows you to cycle through and set goods and supplies productions on a dedicated dialogue).
No idea what that description covers, but it sounds like something else than the RQ delay."We have fixed an exploit that allowed players to generate endless coins and supplies."
Is this the "fix" that reverses the delay? Do I understand this correctly? So Inno's issue is not even with the endless number of fights, but with how the CF has been working ever since it was introduced?
This is the closest in the changelog I could find that addresses the delay issue.No idea what that description covers, but it sounds like something else than the RQ delay.
Clarification would be nice.
It is, yes. But it sounds a little off. "Endless coins and supplies" exploit? That's not really what the RQ exploits are about. They are about goods and fps and rank points (from the fights quests); not about coins and supplies. Though, the coins and supplies rewards help cover the cost of the UBQ's, of course.This is the closest in the changelog I could find that addresses the delay issue.
It produces more coins and supplies than what the quests themselves cost, making questing free. In the process, it creates ... well... an endless number of coins and supplies. But... that's the whole point of that GB, so if this gets taken away, you might as well get rid of the Arc, too, since that can be exploited to create an endless number of FPs.It is, yes. But it still sounds like something else. "Endless coins and supplies" exploit? That's not really what the RQ exploits are about. They are about goods and fps and rank points (from the fights quests); not about coins and supplies. Though, the coins and supplies rewards help cover the cost of the UBQ's, of course.
Could be the (secret) limit on RQ aborts they announced earlier. But who knows with a vague description like that.It produces more coins and supplies than what the quests themselves cost, making questing free. In the process, it creates ... well... an endless number of coins and supplies. But... that's the whole point of that GB, so if this gets taken away, you might as well get rid of the Arc, too, since that can be exploited to create an endless number of FPs.
Let's hope this is something else entirely.
If it's a limit on the number of quests you can do, that's still creating you more coins and supplies. Although, truth be told, the amount it creates, even without limits and delays, is far from endless, so I'm still hoping it's something else, just like you said.Could be the (secret) limit on RQ aborts they announced earlier. But who knows with a vague description like that.
Why is this such an issue, though? It's been like this for years. This is the reason people build CFs in the first place. Seriously, is Inno going to nerf the Arc next? It does create an endless number of FPs, after all.I can only see two ways to stop the "endless coins/supplies" issue. Either nerf the payout from the unbirthday quest (maybe by nerfing the Chateau), or limit the number of RQs that can be done each day.
It's a little too late to nerf the CF, I think. But they could reduce the payout from UBQ or remove the quest entirely.I can only see two ways to stop the "endless coins/supplies" issue. Either nerf the payout from the unbirthday quest (maybe by nerfing the Chateau), or limit the number of RQs that can be done each day.