The attrition starts at 0 it cant get lower than thatOh well it is happening, however if you want to allow the younger players to be involved more the start attrition is still too high and needs to be lowered still.
Because you get better participation if everyone has a chance to progress, instead of only the top 1%.it always baffles me why Inno wants to encourage game play and participation but yet they punish the dedicated players that build and improve their city only to have their progress bashed by Inno when they can find a way to do it..... smh
Here you go: https://docs.google.com/spreadsheet...CEwmL5iAxyeyoRDb-7nOZi5EMk-9mUoyPQLPc/pubhtmlwhy isn't the curve purely parabolic in progress? I would like to see this new information in the form of a graph.
Looking at those figures, that was my initial concern too - that the first 5/10 fights look to be a little harder than before, and negotiations at 2 means that isn't as viable in a young city either.Harder to start off that'll cheer a lot of newer players up. Better in the middle which will help me and am liking the top end increases to help curtail some of the really big players although I am sure they will overcome this soon enough
Every aspect of this game is diminishing returns - it gets harder and harder to to make the same progress as before. This isn't Inno punishing veteran players with advanced cities. It's stopping said players being able to fight on GBG almost indefinately. But that ramp up at the end is extremely steep, granted.it always baffles me why Inno wants to encourage game play and participation but yet they punish the dedicated players that build and improve their city only to have their progress bashed by Inno when they can find a way to do it..... smh
What percentages are you refering too? When I've tracked Inno's percentages, I've always found my records (including GvG relics for 2 years) to be within the expected range (allowing for small sample sizes, etc). Even my getting shuffles vs DSs this winter event is within bounds of 50/50!One thing else is certain - the stated percentages are a complete farce - Any country with a standard of weights and measures would surely find your probability function to be so far off the mark - it's tantamount to fraud.
Oh, and keep in mind it's the same function across All uses where a probability percentage is used - or so it should be - therefore when you are seeing GB with 49%, or any thing else with that same percent or higher, chances of something - you can look at all the times that is applied to the chance of getting something!