DeletedUser99588
And despite 6 pages of discussion, unfortunately the opinion doesn't sway on either side, even though those are the majority of the active players who have already responded. As the update here is taking place tomorrow they wanted to introduce this change at the same time with it and hopefully get a more concrete opinion.
Six pages in 24 hours doesn't seem to bad to me and I would have thought the developers would want to review that feedback if not more that may come over the coming days before making a decision. But as we have already seen the decision had already been made and the request for feedback seems not to have been a genuine one but merely to make it look like they were engaging with their customers.
If they really wanted feedback and to debate whether it is a good idea we would see a response from them regarding the questions asked of them and the concerns raised in beta before anything happened.
I would also have hoped for them to lay the arguments for and against it as you would like to think they have analysed the possible effects on game play and could share that with us.
Or did someone just say our servers are over loaded lets not bother with aggressive NPC sectors any more and that was it. No concern over what it might do to the balance of the game.
Looking at that point of view, I tend to agree with you. But what I am saying, that things getting fixed are those things, that were not mentioned here on forums on some big scale (atleast I didnt see it). The important ones, are ignored. Like free army sieges, ghosting, crazy GB points, etc...
In total agreement with you. It is crazy and although I'm on the fence with regard to free army sieges as I wanted the developers to explain why they made the change before reversing it. There might be a genuine reason for it but it could be something that has an alternative solution. A little like this one with regards to the server overload. They have a technical problem but I'm sure there is more than one way to solve it.
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