In battles a unit will now always issue at least 1 damage point on its target. It doesn't matter how big the gap between the units ages is. This change was introduced to avoid possible stalemates. Units that can hide (and thus become immune to distance attacks during a battle) of course keep their ability.
time to replace the 2 spearfighters with 8 Stone Thrower
Stone Thrower: attack 3
random attacking unit: defense 100 or even 200
but Stone Thrower makes one damage points when he hits
and then the attackers get NO battle points
because 1 damage point to the attacking units reduces the points to zero (considering points of the advanced attacking unit)
I have never experienced a stalemate but a spear inflicting damage on a tank is ridiculous!
There is some ulterior motive here!
We need to keep this real!
Hey guys, why do you underestimate our brave ancestors? Do you really need a rocket to disable some simple tank? If you're lucky and throw your spear into the barrel or muzzle the tank is not able to shot! And if the bullet was already on its way it will explode inside the barrel destroying the whole tank! Not just taking out 1 point.I guess how's it possible for a Spearfighter with just a spear stick to damage a CE helicopter or a CE Assault Tank which is made of hard metal?
Come on, just keep it real. This is ridiculous.
In battles a unit will now always issue at least 1 damage point on its target. It doesn't matter how big the gap between the units ages is. This change was introduced to avoid possible stalemates. Units that can hide (and thus become immune to distance attacks during a battle) of course keep their ability.
The chat and social bar are now disabled during the tutorial to make sure that new players are not distracted by irrelevant parts of the user interface.
Missile Artillery isn't vanishing anymore in GvG if the attacked army gets defeated by another player before the fight is over. We have changed this behavior based on your feedback.
Improvements
The tournament notification window was introduced to the game:
Additionally, players who did not participate in any recent tournament, will see a new pop-up window that will inform them about a just-finished tournament and offer a possibility to join the upcoming ones.
Bugfixes
Defender could see the attacker's unattached units in battle result screen, as they were marked with the unattached badge. This is not possible any more.
Smoke animations were only shown for watchfires in other players' cities. From now on they will be shown correctly for all buildings.
In some cases it was possible to place a building outside of the city area by using the swap function.
Blimps of finished constructions were shown to visiting players in the very moment when the construction was completed.
A few Flash errors occurring in various circumstances and different areas of the game were fixed:
1. After accepting a merchant offer in the market.
2. After returning to the guild province map from a battle.
3. After locking and then unlocking a computer while the game was open all the time in the background.
For clarity, the stalemate situation is one which would have become a serious problem with the incoming new era, due to the 'heat' ability of one of the new units. This ability reduces the attack of a target, which in some instances can lead to stalemates and possible errors. This is the reason for the change, which is also a solution to issues caused by the abilities of another new unit which will be available through the Easter event.
For clarity, the stalemate situation is one which would have become a serious problem with the incoming new era, due to the 'heat' ability of one of the new units. This ability reduces the attack of a target, which in some instances can lead to stalemates and possible errors. This is the reason for the change, which is also a solution to issues caused by the abilities of another new unit which will be available through the Easter event.
If the entire game has to be changed then maybe implementing an ability such as this one isn't a good idea after all. To me, this sounds as a lazy developer who comes with a "brand new idea" and refusing to balance it out ingame.
Reminds me a bit of the attack helicopter, wich can't be hit by most units, so it's used as an easy win against lower era's and yet they didn't feel the need to change that.
lazy developer
careless decision