DeletedUser13082
Sorry electricrainbows et al, I'm missing something - have ideas to stop ghost guilds got something to do with the 1.36 update? The replace-army issue wasn't to stop ghost guilds, it was to stop saboteurs - entirely different issue.
It was first suggested as a way to stop ghosts, albeit a broken fix, because it stops players being able to drop the HQ sector. The "saboteur" issue was "fixed", again another broken fix, by making players need trusted rights to delete armies, prior to GvG being released from beta. So it's actually aimed at both issues.