Your suggestions are more way attractive than the stacking feature and would make rapid battling far less of a strain on the eyes. I've wished for these very things for years but so far have never wanted my troops to be stacked. It is solely a visual improvement that rapidly breaks down when there are legions of injured troops - and if SteveD70 is right and the uninjured are placed at the end then it will get deactivated by most as they would drift further and further to the right.A very good function (if it works correctly)
It would be good to introduce such features as well:
1. A "refresh army" button - all attacking units would be replaced by similar undamaged units when pressed (this would be much more convenient than changing them one at a time as it is now)
2. The ability to create divisions. That is, once a certain type of attacking army is assembled, make its template (at least 3-5 divisions). Then, to change the type of attacking army, you don't need to remove units one by one and put them in the same way, you can click on the desired subdivision button and all its units will be inserted into the attacking army slot
while I think it is a good idea I can't tell anything about it because it's just not there yet (recent reload 1 hour ago).
Although it is very good it has a lot of cons. E.g the numbers being incredibly pixelated. :/ I'm still going to have to scroll to get access to my rogues and the damaged troops are in the way.
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If you could move injured troops to the back, that would be amazing.
There is a setting to switch off the featureThis is horrible! I have to scroll past the injured troops of one typ to find the 1!!!!!! of healthy ones I want to use, and then have to click that multiple times to fill up the attacking army. At least move the injured to the end, and add an option to preselect an army setup and use that if you want to play around with how the army shows in the bar.