At least it would be expected that the Taverns Avialabilty would show in the Event list Window – that has yet not been fixed.
And I write Fixed because it is a UI fail/blunder – having the option to click something that returns a negative or no result is simply just bad UI.
The functionality is already there since on the player avatar list, there is a Timer Icon on a visited Tavern.
Grey Out or otherwise visualize that a Tavern is full in the Event list.
And yes I know it can be filtered out but it is never the less a UI fail.
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In Summary The AID functionality was a most welcome feature vs individual visits to each city with the strain it also put on load times etc.
When the Tavern was introduced that AID and click reduction was essentially set back to zero reduction in clicks.
I am sorry to say it depsite the game being free – but it is bad game ethics (in fact it is not me saying it, but just Google the issue of games and clicks). Clicks should either remain the same or be reduced the longer a player plays a game unless offcourse the game develops and offers something extra – Which one could argue that the Tavern did, but with a very intensive click rate considered the total entertainment value added for this specific feature.
While most of the other parts that has been added to the game, also adding more clicks, are somewhat to be considered player choices, GE, Settlements, Heavy GB play for top spots etc. AID and Tavern visits are still the most repetitive part of the game. I must admit that I nearly quite several times because of AID and Tavern and might come to that consideration again at some point.
A part of both new and old players have seen the solution to the AID rutine – they build cities that do no really need it – but I wonder if that is what InnoGames really wants contra developing a solution that reduces the clicks needed for the two tasks.
Dedication AID/Tavern Reduction System
How about having a number of dedicated Freind slots that only require a renewel once a week or every 2nd week or a fitting period granting one dayli automatic AID and/or visit for those on that list (Call it Trusted Supporters or something in that direction).
– Those who do AID and do Tavern visits dayli over a period of time (One week, Two Weeks, One month, 6 months, 1 Year) earns a click reduction bonus for their continued dedication. The more dedicated they remain the more Freinds can be added to the list.
With such a system the AID and Tavern clicks needed could properly be reduced to a half or a third (whatever would be calcualted enough/balanced).
To avoid it being exploitable, the AID and visits should perhaps be mutual over the period - in fact that way it could perhaps even be automaticly applied. "You have now AID´ed your "freind" 14 times over 14 days – You and your freind now have automatic AID running for the next week.
"Renew the Automatic AID by Aiding your freind at the end of the Week".
I am not suggesting that this should be exatly like this with the intervals, but somthing like that.
Would there be problems with this? yes to some extend becasue of Event quests that require AID and/or Tavern visits. On the other hand some of these could simply have the Automatic number of AIDs running reducing the number of Visits requested in the Event/Quest. (Somwhat similary this already happens when players are fully tehched and/or have explored all of the Continent maps).
For now (or ever) I do not think that we will get fully rid of AID and/or Tavern visits, but I am sure that reduction could be solved in one way or another – that if InnoGames wants it. FoE is free, but it is extremly click intensive and it is not all motivated clicks like when performing a battle or solving a puzzle but a lot shere repetitive clicks coming mainly from AID and Tavern visits.