Ignore the whiners, they're just Reevers floating around in the emptiness of space, an unfortunate side effect of the Pax Agent Orange vapours released into the atmosphere by jet aircraft which was intended to calm the population. All they know how to do is bite and gnaw and scream and whine. Let them gnaw their own bones in their dark corners by themselves and go and play what is an absolutely excellent top notch Event.
Nope; that’s just your opinion. Others disagree that this is a good event. Here is why I do:
1) Lots of folks spent days and hours working on the game in Beta. The majority of complaints do not come from a lack of effort, and it is insulting to imply that. They represent largely honest feedback.
2) There’s no strategic thinking involved in trying to find a solution when the instructions from Inno are misleading and incomplete. Especially given that the cost of even a small mistake at the beginning can mean you lose out on a fully upgraded event building. It is one thing to be penalized for a lazy approach to an event. It is quite another to be penalized for poorly thought out game mechanics and poorly written guidelines. Saying players need to reviewBeat testing results to figure out an event shifts accountability for sloppy work from INNO to players. It should be ready when realesed on Live. It wasn't.
3) A strategic approach would use tasks such as: "upgrade a manager to level 3", or "upgrade a factory by 50 Levels";
without specifying which manager or factory to use. That allows for creativity and strategic thinking, and (IMHO only) is more fun.
4) Currently, once you find 1 of the 2 main recipes for finishing a city, you repeat it ad nauseum without meaningful change or interesting challenge. Differences across the 3 sets of tasks are insignificant, and involve no strategic decision-making of any kind.
5) A repetitive game, lacking options for creativity or real strategic thickening, is boring IMHO. Not saying other Inno events are always better. But the large amount of negative feedback can’t be legitimately dismissed by calling folks “whiners”
6) The main event building underwhelms. The lack of the daily prizes a big drawback. Purely IMHO, not enough reward to make up for boring game-play.
7) I take 36 hours per city. My aim is only to get 5 selection kits. A majestic fawn and 5 kits give a nice 3-x-3, with decent stats at level 2. I’ll stop playing this event once I get one 3x3 for each city.