cons
where to start.
it feels like this event was planned for making money rather than gamer enjoyment or interest. as a result its lacking imagination or creativity.
BREAKING NEWS: "For-profit company creates game that aims to entice people to spend money!"
...in other news, 'water is wet'
The questlines are repetitive and dull.
Hmmmm... shouldn't them being "repetitive" thus mean that event quest lines should therefore become rather predictable and thus, easy to pre-plan for, meaning the sequential quests are readily completed within 24-48hrs?
Maybe I'm being too logical and thinking critically too much?
a good amount of time is spent waiting.. and waiting and waiting... and Ive switched off and gone to another game while I wait for yet another pile of shamrocks to appear.. its very much all or nothing.. either there is loads happening or your waiting for literally days as nothing really happens aside from counters increasing. Dull.
If you need to "wait for literally days" for shamrocks to accumulate, then you're doing something wrong... towns are very doable to complete within 36-48hrs, and I've seen people churn & burn towns within 24hrs for those who really what to push/challenge themselves.
Pots of gold. well they are quite sparse considering how many you need to get a druids temple LvL 10. and again the quests are long and tedious.. "complete 8 x 24 productions" really.. ok well ill kick that off and wait an entire day just to collect 100 pots of gold. I mean come on?!
There are plenty of gold pots to achieve either path to a Lv10 Druid's Temple.
As for the tasks...
a) There are almost always alternative options to the long-winded quests. Only one this time that IIRC didn't have an alt was a "complete X 8hr productions" quest, which honestly, isn't that harsh.
b) Since we've already argued that the quests are repetitive anyways,
why is it so surprising that there's 24hr production tasks in the first place?!
c) FoE Wiki exists, and the quest lines are published there typically 2-3 weeks minimum before events even hit Live serveres... 10min of google-fu and maybe 30min or so of re-arranging a city with a few extra blacksmiths and events are joke.
The amount of gold required to open the crates between the towns is IMO too large. its means players either miss out on druid temple upgrades or have to spend money (which incidentally feels like your only motive for this event, that's never good as it alienates players.) first time through the first town anyone who didn't know they need to save 1900 pots of gold is royally screwed.
Again, colour me shocked that a private, for-profit company is trying to find ways to part people from their money.
And facts don't support your argument anyways. There are two main methods to play the event to achieve a lv10 Temple. Both are proven to work, and diamonds are most certainly NOT! required for either route.
if you're finishing a town with only a handful of pots left, (ie: 1k or less), then maybe don't click to continue on until after you finish a few more quests?
BTW, just the sequential quest line + 750 milestone reward is over 3200 pots alone. This only an issue if you're finishing up
more than 2 towns within the first week.
it honestly feels like you had a few ideas, none of them really worked or were ve4ry creative, so you threw them all together in the hope it might work or be interested.. but no. its like a mini games designed by a committee of accountants. long, slow, boring accounting for shamrocks and pots of gold.. and productions and more productions..zzzz
for example there are no quests which require guild interaction. this game is all about guilds and you have ignored its strength.
Well, some of us really enjoy this event and find it much more engaging vs. say, the likes of the Forge Bowl or Spring event where you sit about and wait for 1 or 2 daily specials, and basically spend 21-23 days mostly ignoring the event even exists.
The mini game is about efficiency and how well you can micro-manage all 7 factories + upgrades, while constantly increasing overall production.
As for the quest line and the amount of 'complete X productions' quests?
Well, sad to say, but they
used to have tons more variety in the quest line, including more visiting, tavern related quests, 'win X battles'/'win X battles without losing', GE play - sometimes requiring only fighting or only negotiating (including 'negotiate X encounters in a row without losing'), etc...
But guess what? people whined and moaned that it was too difficult, it was unfair towards 'non fighters' or 'non traders', and other BS. So now we're left with basically 'do productions' and 'gather goods/donate goods' and only the very occasional tavern/polivating/battle/etc... type quests.
maybe people should be more careful what they wish for?
Disappointing let down, lacks creativity, feels like your milking players for cash. I don't mind spending a bit occasionally, and if I thought there was any value for money in your deals might even buy one. but really its like a bad day at Lehman Brothers...
And for myself, I find this event, just like the Archy + Halloween events, are far more interactive and strategically engaging than the more traditional "pick from 3 options" dullness.