Goblin The Great King
Corporal
Main table definitions:
1) Population per square. Shows how many people you get from 1 tile of the most effective (people per tile) non premium residential building from the particular age.
1) 8x8x8 production. Shows how many tiles you need to get 30 goods per day if you place 3x8 hours jobs in the regular goods buildings of the particular era*.
2) 8x8x4 production - Shows how many tiles you need to get 30 goods per day if you place 2x8 + 1x4 hours jobs in the regular goods buildings of the particular era*.
3) 24 hours production - Shows how many tiles you need to get 30 goods per day if you place 1x24 hours jobs in the regular goods buildings of the particular era*.
4) Special goods buildings are more or less effective every era because they give/take more or less population compared to the residantial building of the era each era. Main table has the average. But there is an additional table for every building below if you need to know the exact numbers.
*Goods buildings size is calculated using: population for goods and supply, supply, chain of refined goods, happines modifiers of good buildings in certain eras. Detailes here: "Fair Trade" completely unfair. True fair trade calculator. Good buildings within the same era have different footprints, in this calculation every era is averaged (all footprints are added and divided by 5).
Basic idea: The smaller the size - the less tiles you need to get 30 goods per day from bulding or refined chain.
Main Table. Which era to start using special goods buildings and how better are they than the original goods buildings.
1) Population per square. Shows how many people you get from 1 tile of the most effective (people per tile) non premium residential building from the particular age.
1) 8x8x8 production. Shows how many tiles you need to get 30 goods per day if you place 3x8 hours jobs in the regular goods buildings of the particular era*.
2) 8x8x4 production - Shows how many tiles you need to get 30 goods per day if you place 2x8 + 1x4 hours jobs in the regular goods buildings of the particular era*.
3) 24 hours production - Shows how many tiles you need to get 30 goods per day if you place 1x24 hours jobs in the regular goods buildings of the particular era*.
4) Special goods buildings are more or less effective every era because they give/take more or less population compared to the residantial building of the era each era. Main table has the average. But there is an additional table for every building below if you need to know the exact numbers.
*Goods buildings size is calculated using: population for goods and supply, supply, chain of refined goods, happines modifiers of good buildings in certain eras. Detailes here: "Fair Trade" completely unfair. True fair trade calculator. Good buildings within the same era have different footprints, in this calculation every era is averaged (all footprints are added and divided by 5).
Basic idea: The smaller the size - the less tiles you need to get 30 goods per day from bulding or refined chain.
Main Table. Which era to start using special goods buildings and how better are they than the original goods buildings.
Age | Population per Square | 8x8x8 size | 8x8x4 size | 24 hours size | Lowers era to build special building (tiles to produce 30 goods per day) |
BA | 8 | 28 | 34 | 42 | Menagerie (8) |
BA | 8 | 28 | 34 | 42 | Sunken Treasure (16) |
BA | 8 | 28 | 34 | 42 | Prosperous Cider Mill (21) |
IA | 18 | 31 | 37 | 46 | |
EMA | 28 | 30 | 36 | 45 | |
HMA | 39 | 30 | 36 | 45 | Royal Cascade (31) |
LMA | 51 | 35 | 42 | 52 | Mad Scientist's Lab (32) |
LMA | 51 | 35 | 42 | 52 | Bountiful Cider Mill (35) |
CA | 65 | 36 | 43 | 53 | |
InA | 79 | 44 | 53 | 67 | Terrace Farm (41) recommeded for FPs |
InA | 79 | 44 | 53 | 67 | Rosarium (46) |
PE | 91 | 54 | 64 | 80 | Athlete Living Quarters (49) |
PE | 91 | 54 | 64 | 80 | Arena of Victors (52) |
PE | 91 | 54 | 64 | 80 | Tribal square (52) |
PE | 91 | 54 | 64 | 80 | Bazaar (54) |
PE | 91 | 54 | 64 | 80 | Masquerade Ball (54) |
PE | 91 | 54 | 64 | 80 | Soccer Field (55) |
ME | 115 | 72 | 86 | 108 | Gondola Dock Market (71) |
ME | 115 | 72 | 86 | 108 | Fishing Hut (73) |
PmE | 128 | 81 | 97 | 121 | Santa's Workshop (77) |
PmE | 128 | 81 | 97 | 121 | Luau (81) |
CE | 140 | 92 | 110 | 138 | |
TE | 150 | 100 | 120 | 149 | |
TF | 190 | 114 | 137 | 171 | Caravansary (110) |
AF | 203 | 126 | 151 | 189 | |
OF | 272 | 129 | 155 | 193 | |
VF | 294 | 143 | 172 | 215 |