Goblin The Great King
Corporal
If you want to know trading basis you can read here: Goods buildings explained
At the moment most of players call 1:1 in the same age and 2:1 to one era dirrefence "fair".
What I call fair? Fair is when you can generate the same resource rather than trading it to your guildmates with the same efficiency. So fair includes no profit but only cost of manufacturing. Simple example of true fair is trading Wine (3x3) for Lumber (3x3). But when we start trading Wine (3x3) to stone (4x4) in the 1:1 proportion - we simply use our guildmates or we are being used by them because we can produse more wine than stone and in the end get more resources than our partner - that's a good example of unfair trade.
As for cross-era trades. Fair traid is calculated by comparing the amount of squares you need in your city to produce 1 good. For example to produce 1 ebony in Iron Age you'll need:
1) 48 minutes
2) Ebony Woodworks (4x4) - 16 tiles
3) 3.8 tiles of Bucher to produce the requred 40 supply in 48 minutes. (160 per hour for 4x3 building). Formula is = 3.8/(4*3)/(60*48)*160 = 40
4) 12.6 tiles of Populations building for production. Cottage gives 73 population per 4 squares. 74/4*12.6 = 230 requred for production
5) 1.1 tile of Population building to supply 3.8 tiles of Butcher from 3rd bullet.
TOTAL SPACE required to produce 1 Ebony in Iron Age in 48 minutes is = 16 + 3.8 + 12.6 + 1.1 = 33.5 tiles.
Let's do the same calculation for Ebony but in Erly Middle Ages (EMA). To produce 1 Ebony in EMA in 48 minutes you'll need:
1) 48 minutes
2) Ebony Woodworks (4x4) - 16 tiles
3) 2.1 tiles of Shoemaker to produce 40 supply in 48 minutes. (210 per hour for 3x3 building) Formula is = 2.1/(3*3)/(60*48)*210 = 40
4) 8.3 tiles of Population building for production. Clapboard house gives 111 population per 4 squares. 111/4*8.3 = 230 required for production
5) 0.7 tiles of Population building to supply 2.1 tiles of Shoemaker from 3rd bullet.
TOTAL SPACE required to produce 1 Ebony in Erly Middle Ages (EMA) in 48 minutes is = 16 + 2.1 + 8.3+ 0.7 = 27,1 tiles
*we don't count gold cost because it's being produced with the population buildings as a bypass product.
Now let's do the same calculation but for producing Honey in EMA:
1) 48 minutes
2) Beekeeper (3x3) - 9 tiles
3) 4.3 tiles of shoemaker
4) 12.3 tiles of population building for production building
5) 1.3 population building tiles to sustain Shoemakers
TOTAL SPACE required to produce 1 Honey in Erly Middle Ages (EMA) in 48 minutes is = 9 + 4.3 + 12.3 + 1.3 = 26,9 tile
This example means that when trading 1 honey for 2 Ebony from the guildmate the person gets an 200% profit. Which is extremely far from term "fair".
To cover the current system to all guilds are persons who want to make and sustain a TRUE FAIR trading system I've developed a automated calculator which shows the ratio when you type in what do you want to trade and for what. Also I've developed a matrix to those who don't want to use the document.
Calculator can be found via this link:
LINK TO THE TRUE FAIR TRADE CALCULATOR
*for it to work you have to copy as your document. Broken too many times to give access
You can alternatively use rates from spoilers.
Let's change this un"fair" system into a real true fair together!
My other works:
PRO - Arc swap group automatic equal donations calculator
Great Building Donation Strategy Calculator (Optimal FP to GB donation now automated!)
GE video tutorial (Guild Expedition) with minimal resource loss
Special goods buildings. What era to build? (Tribal square, Terrace Farm, Sunken Treasure etc...)
Bronze Age (BA) goods true fair trade rates
Iron Age (IA) goods true fair trade rates
Erly Middle Ages (EMA) goods true fair trade rates
High Middle Ages (HMA) goods true fair trade rates
Late Middle Ages (LMA) goods true fair trade rates
Colonial Age (CA) goods true fair trade rates
Industrial Age (InA) goods true fair trade rates
Proggressive Era (PE) goods true fair trade rates
Modern Era (ME) goods true fair trade rates
Postmodern Era (PmE) goods true fair trade rates
Contemporary Era (CE) goods true fair trade rates
Tomorrow (TE) goods true fair trade rates
The Future (TF) goods true fair trade rates
Arctic Future (AF) goods true fair trade rates
Oceanic Future (OF) goods true fair trade rates (data from wiki untested)
Virtual Future (VF) goods true fair trade rates (data from wiki untested first patch data)
At the moment most of players call 1:1 in the same age and 2:1 to one era dirrefence "fair".
What I call fair? Fair is when you can generate the same resource rather than trading it to your guildmates with the same efficiency. So fair includes no profit but only cost of manufacturing. Simple example of true fair is trading Wine (3x3) for Lumber (3x3). But when we start trading Wine (3x3) to stone (4x4) in the 1:1 proportion - we simply use our guildmates or we are being used by them because we can produse more wine than stone and in the end get more resources than our partner - that's a good example of unfair trade.
As for cross-era trades. Fair traid is calculated by comparing the amount of squares you need in your city to produce 1 good. For example to produce 1 ebony in Iron Age you'll need:
1) 48 minutes
2) Ebony Woodworks (4x4) - 16 tiles
3) 3.8 tiles of Bucher to produce the requred 40 supply in 48 minutes. (160 per hour for 4x3 building). Formula is = 3.8/(4*3)/(60*48)*160 = 40
4) 12.6 tiles of Populations building for production. Cottage gives 73 population per 4 squares. 74/4*12.6 = 230 requred for production
5) 1.1 tile of Population building to supply 3.8 tiles of Butcher from 3rd bullet.
TOTAL SPACE required to produce 1 Ebony in Iron Age in 48 minutes is = 16 + 3.8 + 12.6 + 1.1 = 33.5 tiles.
Let's do the same calculation for Ebony but in Erly Middle Ages (EMA). To produce 1 Ebony in EMA in 48 minutes you'll need:
1) 48 minutes
2) Ebony Woodworks (4x4) - 16 tiles
3) 2.1 tiles of Shoemaker to produce 40 supply in 48 minutes. (210 per hour for 3x3 building) Formula is = 2.1/(3*3)/(60*48)*210 = 40
4) 8.3 tiles of Population building for production. Clapboard house gives 111 population per 4 squares. 111/4*8.3 = 230 required for production
5) 0.7 tiles of Population building to supply 2.1 tiles of Shoemaker from 3rd bullet.
TOTAL SPACE required to produce 1 Ebony in Erly Middle Ages (EMA) in 48 minutes is = 16 + 2.1 + 8.3+ 0.7 = 27,1 tiles
*we don't count gold cost because it's being produced with the population buildings as a bypass product.
Now let's do the same calculation but for producing Honey in EMA:
1) 48 minutes
2) Beekeeper (3x3) - 9 tiles
3) 4.3 tiles of shoemaker
4) 12.3 tiles of population building for production building
5) 1.3 population building tiles to sustain Shoemakers
TOTAL SPACE required to produce 1 Honey in Erly Middle Ages (EMA) in 48 minutes is = 9 + 4.3 + 12.3 + 1.3 = 26,9 tile
This example means that when trading 1 honey for 2 Ebony from the guildmate the person gets an 200% profit. Which is extremely far from term "fair".
To cover the current system to all guilds are persons who want to make and sustain a TRUE FAIR trading system I've developed a automated calculator which shows the ratio when you type in what do you want to trade and for what. Also I've developed a matrix to those who don't want to use the document.
Calculator can be found via this link:
LINK TO THE TRUE FAIR TRADE CALCULATOR
*for it to work you have to copy as your document. Broken too many times to give access
You can alternatively use rates from spoilers.
Let's change this un"fair" system into a real true fair together!
My other works:
PRO - Arc swap group automatic equal donations calculator
Great Building Donation Strategy Calculator (Optimal FP to GB donation now automated!)
GE video tutorial (Guild Expedition) with minimal resource loss
Special goods buildings. What era to build? (Tribal square, Terrace Farm, Sunken Treasure etc...)
Bronze Age (BA) goods true fair trade rates
Offer\Need | Stone | Lumber | Marble | Dye | Wine | Limestone | Ebony | Iron | Cloth | Jewelry | Copper | Granite | Alabaster | Gold | Honey | Brick | Rope | Salt | Dried Herbs | Glass |
Stone | 1.0 | 1.3 | 1.3 | 1.3 | 1.3 | 0.7 | 0.7 | 0.9 | 0.8 | 0.8 | 0.7 | 0.6 | 0.7 | 0.7 | 0.8 | 0.6 | 0.8 | 0.6 | 0.6 | 0.6 |
Lumber | 0.8 | 1.0 | 1.0 | 1.0 | 1.0 | 0.5 | 0.5 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.5 | 0.4 | 0.5 | 0.4 | 0.4 | 0.4 |
Marble | 0.8 | 1.0 | 1.0 | 1.0 | 1.0 | 0.5 | 0.5 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.5 | 0.4 | 0.5 | 0.4 | 0.4 | 0.4 |
Dye | 0.8 | 1.0 | 1.0 | 1.0 | 1.0 | 0.5 | 0.5 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.5 | 0.4 | 0.5 | 0.4 | 0.4 | 0.4 |
Wine | 0.8 | 1.0 | 1.0 | 1.0 | 1.0 | 0.5 | 0.5 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.5 | 0.4 | 0.5 | 0.4 | 0.4 | 0.4 |
Iron Age (IA) goods true fair trade rates
Offer\Need | Limestone | Ebony | Iron | Cloth | Jewelry | Copper | Granite | Alabaster | Gold | Honey | Brick | Rope | Salt | Dried Herbs | Glass | Basalt | Brass | Silk | Talc Powder | Gunpowder |
Limestone | 1.0 | 1.0 | 1.3 | 1.1 | 1.1 | 0.9 | 0.8 | 0.9 | 0.9 | 1.0 | 0.8 | 0.9 | 0.8 | 0.8 | 0.8 | 0.6 | 0.6 | 0.7 | 0.7 | 0.7 |
Ebony | 1.0 | 1.0 | 1.3 | 1.1 | 1.1 | 0.9 | 0.8 | 0.9 | 0.9 | 1.0 | 0.8 | 0.9 | 0.8 | 0.8 | 0.8 | 0.6 | 0.6 | 0.7 | 0.7 | 0.7 |
Iron | 0.8 | 0.8 | 1.0 | 0.9 | 0.9 | 0.7 | 0.6 | 0.7 | 0.7 | 0.8 | 0.5 | 0.7 | 0.5 | 0.5 | 0.5 | 0.4 | 0.4 | 0.5 | 0.5 | 0.5 |
Cloth | 0.9 | 0.9 | 1.1 | 1.0 | 1.0 | 0.8 | 0.7 | 0.8 | 0.8 | 0.8 | 0.6 | 0.8 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 | 0.6 | 0.6 | 0.6 |
Jewelry | 0.9 | 0.9 | 1.1 | 1.0 | 1.0 | 0.8 | 0.7 | 0.8 | 0.8 | 0.8 | 0.6 | 0.8 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 | 0.6 | 0.6 | 0.6 |
Erly Middle Ages (EMA) goods true fair trade rates
Offer\Need | Copper | Granite | Alabaster | Gold | Honey | Brick | Rope | Salt | Dried Herbs | Glass | Basalt | Brass | Silk | Talc Powder | Gunpowder | Paper | Coffee | Wire | Porcelain | Tar |
Copper | 1.0 | 0.9 | 1.0 | 1.0 | 1.1 | 0.8 | 1.0 | 0.8 | 0.8 | 0.8 | 0.6 | 0.6 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 |
Granite | 1.1 | 1.0 | 1.1 | 1.1 | 1.3 | 0.9 | 1.1 | 0.9 | 0.9 | 0.9 | 0.7 | 0.7 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.6 |
Alabaster | 1.0 | 0.9 | 1.0 | 1.0 | 1.1 | 0.8 | 1.0 | 0.8 | 0.8 | 0.8 | 0.6 | 0.6 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 |
Gold | 1.0 | 0.9 | 1.0 | 1.0 | 1.1 | 0.8 | 1.0 | 0.8 | 0.8 | 0.8 | 0.6 | 0.6 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 |
Honey | 0.9 | 0.8 | 0.9 | 0.9 | 1.0 | 0.7 | 0.8 | 0.7 | 0.7 | 0.7 | 0.5 | 0.5 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 | 0.5 | 0.4 | 0.4 |
High Middle Ages (HMA) goods true fair trade rates
Offer\Need | Brick | Rope | Salt | Dried Herbs | Glass | Basalt | Brass | Silk | Talc Powder | Gunpowder | Paper | Coffee | Wire | Porcelain | Tar | Rubber | Coke | Textiles | Whale Oil | Fertilizer |
Brick | 1.0 | 1.2 | 1.0 | 1.0 | 1.0 | 0.7 | 0.7 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.4 |
Rope | 0.8 | 1.0 | 0.8 | 0.8 | 0.8 | 0.5 | 0.5 | 0.7 | 0.7 | 0.7 | 0.6 | 0.5 | 0.5 | 0.4 | 0.4 | 0.4 | 0.3 | 0.4 | 0.4 | 0.3 |
Salt | 1.0 | 1.2 | 1.0 | 1.0 | 1.0 | 0.7 | 0.7 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.4 |
Dried Herbs | 1.0 | 1.2 | 1.0 | 1.0 | 1.0 | 0.7 | 0.7 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.4 |
Glass | 1.0 | 1.2 | 1.0 | 1.0 | 1.0 | 0.7 | 0.7 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.4 |
Late Middle Ages (LMA) goods true fair trade rates
Offer\Need | Basalt | Brass | Silk | Talc Powder | Gunpowder | Paper | Coffee | Wire | Porcelain | Tar | Rubber | Coke | Textiles | Whale Oil | Fertilizer | Asbestos | Gasoline | Machine Parts | Tinplate | Explosives |
Basalt | 1.0 | 1.0 | 1.2 | 1.2 | 1.2 | 1.1 | 1.0 | 1.0 | 0.8 | 0.9 | 0.7 | 0.6 | 0.8 | 0.8 | 0.6 | 0.5 | 0.5 | 0.5 | 0.6 | 0.6 |
Brass | 1.0 | 1.0 | 1.2 | 1.2 | 1.2 | 1.1 | 1.0 | 1.0 | 0.8 | 0.9 | 0.7 | 0.6 | 0.8 | 0.8 | 0.6 | 0.5 | 0.5 | 0.5 | 0.6 | 0.6 |
Silk | 0.8 | 0.8 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.5 | 0.6 | 0.6 | 0.5 | 0.4 | 0.4 | 0.4 | 0.5 | 0.4 |
Talc Powder | 0.8 | 0.8 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.5 | 0.6 | 0.6 | 0.5 | 0.4 | 0.4 | 0.4 | 0.5 | 0.4 |
Gunpowder | 0.8 | 0.8 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.5 | 0.6 | 0.6 | 0.5 | 0.4 | 0.4 | 0.4 | 0.5 | 0.4 |
Colonial Age (CA) goods true fair trade rates
Offer\Need | Paper | Coffee | Wire | Porcelain | Tar | Rubber | Coke | Textiles | Whale Oil | Fertilizer | Asbestos | Gasoline | Machine Parts | Tinplate | Explosives | Ferroconcrete | Convenience Food | Flavorants | Packaging | Luxury Materials |
Paper | 1.0 | 0.9 | 0.9 | 0.8 | 0.8 | 0.6 | 0.6 | 0.7 | 0.7 | 0.6 | 0.4 | 0.4 | 0.4 | 0.5 | 0.5 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 |
Coffee | 1.1 | 1.0 | 1.0 | 0.8 | 0.8 | 0.7 | 0.6 | 0.7 | 0.7 | 0.6 | 0.5 | 0.5 | 0.5 | 0.6 | 0.5 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 |
Wire | 1.1 | 1.0 | 1.0 | 0.8 | 0.8 | 0.7 | 0.6 | 0.7 | 0.7 | 0.6 | 0.5 | 0.5 | 0.5 | 0.6 | 0.5 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 |
Porcelain | 1.3 | 1.2 | 1.2 | 1.0 | 1.0 | 0.8 | 0.8 | 0.9 | 0.9 | 0.8 | 0.6 | 0.6 | 0.6 | 0.7 | 0.7 | 0.4 | 0.5 | 0.4 | 0.4 | 0.4 |
Tar | 1.3 | 1.2 | 1.2 | 1.0 | 1.0 | 0.8 | 0.7 | 0.9 | 0.9 | 0.7 | 0.6 | 0.6 | 0.6 | 0.7 | 0.7 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 |
Industrial Age (InA) goods true fair trade rates
Offer\Need | Rubber | Coke | Textiles | Whale Oil | Fertilizer | Asbestos | Gasoline | Machine Parts | Tinplate | Explosives | Ferroconcrete | Convenience Food | Flavorants | Packaging | Luxury Materials | Renewable Resources | Steel | Semiconductors | Industrial Filters | Genome Data |
Rubber | 1.0 | 0.9 | 1.1 | 1.1 | 0.9 | 0.7 | 0.7 | 0.7 | 0.8 | 0.8 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 |
Coke | 1.1 | 1.0 | 1.2 | 1.2 | 1.0 | 0.8 | 0.8 | 0.8 | 0.9 | 0.9 | 0.5 | 0.6 | 0.5 | 0.6 | 0.5 | 0.5 | 0.4 | 0.5 | 0.5 | 0.5 |
Textiles | 0.9 | 0.8 | 1.0 | 1.0 | 0.8 | 0.7 | 0.6 | 0.7 | 0.8 | 0.7 | 0.4 | 0.5 | 0.4 | 0.5 | 0.4 | 0.4 | 0.3 | 0.4 | 0.4 | 0.4 |
Whale Oil | 0.9 | 0.8 | 1.0 | 1.0 | 0.8 | 0.7 | 0.6 | 0.7 | 0.8 | 0.7 | 0.4 | 0.5 | 0.4 | 0.5 | 0.4 | 0.4 | 0.3 | 0.4 | 0.4 | 0.4 |
Fertilizer | 1.1 | 1.0 | 1.2 | 1.2 | 1.0 | 0.8 | 0.8 | 0.8 | 0.9 | 0.9 | 0.5 | 0.6 | 0.5 | 0.6 | 0.5 | 0.5 | 0.4 | 0.5 | 0.5 | 0.5 |
Proggressive Era (PE) goods true fair trade rates
Offer\Need | Asbestos | Gasoline | Machine Parts | Tinplate | Explosives | Ferroconcrete | Convenience Food | Flavorants | Packaging | Luxury Materials | Renewable Resources | Steel | Semiconductors | Industrial Filters | Genome Data | Electromagnets | Gas | Plastics | Robots | Bionics Data |
Asbestos | 1.0 | 0.9 | 1.0 | 1.1 | 1.1 | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 | 0.6 | 0.5 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
Gasoline | 1.1 | 1.0 | 1.1 | 1.2 | 1.2 | 0.7 | 0.8 | 0.7 | 0.8 | 0.7 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
Machine Parts | 1.0 | 0.9 | 1.0 | 1.1 | 1.1 | 0.7 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.5 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 | 0.5 | 0.4 | 0.5 |
Tinplate | 0.9 | 0.8 | 0.9 | 1.0 | 1.0 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.5 | 0.4 | 0.5 | 0.5 | 0.5 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 |
Explosives | 0.9 | 0.9 | 0.9 | 1.0 | 1.0 | 0.6 | 0.7 | 0.6 | 0.6 | 0.6 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.4 | 0.4 | 0.4 | 0.4 |
Modern Era (ME) goods true fair trade rates
Offer\Need | Ferroconcrete | Convenience Food | Flavorants | Packaging | Luxury Materials | Renewable Resources | Steel | Semiconductors | Industrial Filters | Genome Data | Electromagnets | Gas | Plastics | Robots | Bionics Data | Translucent Concrete | Smart Materials | Papercrete | Preservatives | Nutrition Research |
Ferroconcrete | 1.0 | 1.1 | 1.0 | 1.1 | 1.0 | 0.8 | 0.8 | 0.9 | 0.9 | 0.9 | 0.8 | 0.7 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.7 | 0.6 | 0.7 |
Convenience Food | 0.9 | 1.0 | 0.9 | 1.0 | 0.9 | 0.8 | 0.7 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.6 | 0.6 | 0.6 | 0.6 | 0.5 | 0.6 | 0.6 | 0.7 |
Flavorants | 1.0 | 1.1 | 1.0 | 1.1 | 1.0 | 0.8 | 0.8 | 0.9 | 0.9 | 0.9 | 0.8 | 0.7 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.7 | 0.6 | 0.7 |
Packaging | 0.9 | 1.0 | 0.9 | 1.0 | 0.9 | 0.8 | 0.7 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.6 | 0.5 | 0.6 | 0.6 | 0.7 |
Luxury Materials | 1.0 | 1.1 | 1.0 | 1.1 | 1.0 | 0.9 | 0.8 | 0.9 | 0.9 | 0.9 | 0.8 | 0.8 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.7 | 0.6 | 0.7 |
Postmodern Era (PmE) goods true fair trade rates
Offer\Need | Renewable Resources | Steel | Semiconductors | Industrial Filters | Genome Data | Electromagnets | Gas | Plastics | Robots | Bionics Data | Translucent Concrete | Smart Materials | Papercrete | Preservatives | Nutrition Research | Biogeochemical Data | Purified Water | Algae | Superconductors | Nanoparticles |
Renewable Resources | 1.0 | 0.9 | 1.1 | 1.1 | 1.1 | 0.9 | 0.9 | 0.8 | 0.8 | 0.8 | 0.7 | 0.7 | 0.8 | 0.7 | 0.8 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
Steel | 1.1 | 1.0 | 1.1 | 1.1 | 1.1 | 1.0 | 0.9 | 0.9 | 0.9 | 0.9 | 0.8 | 0.7 | 0.8 | 0.8 | 0.9 | 0.7 | 0.6 | 0.6 | 0.7 | 0.6 |
Semiconductors | 0.9 | 0.9 | 1.0 | 1.0 | 1.0 | 0.8 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.6 | 0.7 | 0.7 | 0.8 | 0.6 | 0.5 | 0.5 | 0.6 | 0.5 |
Industrial Filters | 1.0 | 0.9 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.6 | 0.7 | 0.7 | 0.8 | 0.6 | 0.5 | 0.5 | 0.6 | 0.5 |
Genome Data | 1.0 | 0.9 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.6 | 0.7 | 0.7 | 0.8 | 0.6 | 0.5 | 0.5 | 0.6 | 0.5 |
Contemporary Era (CE) goods true fair trade rates
Offer\Need | Electromagnets | Gas | Plastics | Robots | Bionics Data | Translucent Concrete | Smart Materials | Papercrete | Preservatives | Nutrition Research | Biogeochemical Data | Purified Water | Algae | Superconductors | Nanoparticles | Nanowire | Transester Gas | A.I. Data | Paper Batteries | Bioplastics |
Electromagnets | 1.0 | 1.0 | 0.9 | 0.9 | 0.9 | 0.8 | 0.7 | 0.8 | 0.8 | 0.9 | 0.6 | 0.6 | 0.6 | 0.7 | 0.6 | 0.5 | 0.6 | 0.5 | 0.6 | 0.5 |
Gas | 1.0 | 1.0 | 1.0 | 0.9 | 0.9 | 0.8 | 0.8 | 0.9 | 0.8 | 1.0 | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
Plastics | 1.1 | 1.1 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 0.9 | 0.9 | 1.0 | 0.7 | 0.7 | 0.7 | 0.8 | 0.7 | 0.6 | 0.6 | 0.6 | 0.7 | 0.6 |
Robots | 1.1 | 1.1 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 1.0 | 0.9 | 1.0 | 0.7 | 0.7 | 0.7 | 0.8 | 0.7 | 0.6 | 0.7 | 0.6 | 0.7 | 0.6 |
Bionics Data | 1.1 | 1.1 | 1.0 | 1.0 | 1.0 | 0.9 | 0.8 | 0.9 | 0.9 | 1.0 | 0.7 | 0.7 | 0.7 | 0.8 | 0.7 | 0.6 | 0.6 | 0.6 | 0.7 | 0.6 |
Tomorrow (TE) goods true fair trade rates
Offer\Need | Translucent Concrete | Smart Materials | Papercrete | Preservatives | Nutrition Research | Biogeochemical Data | Purified Water | Algae | Superconductors | Nanoparticles | Nanowire | Transester Gas | A.I. Data | Paper Batteries | Bioplastics | Pearls | Artificial Scales | Corals | Biolight | Plankton |
Translucent Concrete | 1.0 | 0.9 | 1.1 | 1.0 | 1.1 | 0.8 | 0.8 | 0.8 | 0.9 | 0.8 | 0.7 | 0.7 | 0.7 | 0.8 | 0.7 | 0.6 | 0.6 | 0.6 | 0.6 | 0.7 |
Smart Materials | 1.1 | 1.0 | 1.2 | 1.1 | 1.3 | 0.9 | 0.9 | 0.9 | 1.0 | 0.9 | 0.8 | 0.8 | 0.7 | 0.8 | 0.7 | 0.7 | 0.7 | 0.7 | 0.6 | 0.8 |
Papercrete | 0.9 | 0.8 | 1.0 | 0.9 | 1.1 | 0.8 | 0.7 | 0.7 | 0.8 | 0.7 | 0.6 | 0.7 | 0.6 | 0.7 | 0.6 | 0.6 | 0.6 | 0.6 | 0.5 | 0.6 |
Preservatives | 1.0 | 0.9 | 1.1 | 1.0 | 1.1 | 0.8 | 0.8 | 0.8 | 0.9 | 0.8 | 0.7 | 0.7 | 0.7 | 0.8 | 0.7 | 0.6 | 0.6 | 0.6 | 0.6 | 0.7 |
Nutrition Research | 0.9 | 0.8 | 0.9 | 0.9 | 1.0 | 0.7 | 0.7 | 0.7 | 0.8 | 0.7 | 0.6 | 0.6 | 0.6 | 0.7 | 0.6 | 0.5 | 0.5 | 0.5 | 0.5 | 0.6 |
The Future (TF) goods true fair trade rates
Offer\Need | Biogeochemical Data | Purified Water | Algae | Superconductors | Nanoparticles | Nanowire | Transester Gas | A.I. Data | Paper Batteries | Bioplastics | Pearls | Artificial Scales | Corals | Biolight | Plankton | Tea Silk | Data Crystals | Golden Rice | Nanites | Cryptocash |
Biogeochemical Data | 1.0 | 1.0 | 0.9 | 1.1 | 0.9 | 0.8 | 0.9 | 0.8 | 0.9 | 0.8 | 0.8 | 0.8 | 0.8 | 0.7 | 0.9 | 0.6 | 0.7 | 0.7 | 0.6 | 0.7 |
Purified Water | 1.0 | 1.0 | 1.0 | 1.1 | 1.0 | 0.9 | 1.0 | 0.8 | 1.0 | 0.9 | 0.8 | 0.8 | 0.8 | 0.7 | 0.9 | 0.6 | 0.7 | 0.7 | 0.6 | 0.7 |
Algae | 1.1 | 1.0 | 1.0 | 1.1 | 1.0 | 0.9 | 0.9 | 0.8 | 1.0 | 0.9 | 0.8 | 0.8 | 0.8 | 0.7 | 0.9 | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
Superconductors | 0.9 | 0.9 | 0.9 | 1.0 | 0.9 | 0.8 | 0.8 | 0.7 | 0.9 | 0.8 | 0.7 | 0.7 | 0.7 | 0.7 | 0.8 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
Nanoparticles | 1.1 | 1.0 | 1.0 | 1.1 | 1.0 | 0.9 | 0.9 | 0.8 | 1.0 | 0.9 | 0.8 | 0.8 | 0.8 | 0.7 | 0.9 | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
Offer\Need | Nanowire | Transester Gas | A.I. Data | Paper Batteries | Bioplastics | Pearls | Artificial Scales | Corals | Biolight | Plankton | Tea Silk | Data Crystals | Golden Rice | Nanites | Cryptocash |
Nanowire | 1.0 | 1.1 | 1.0 | 1.1 | 1.0 | 0.9 | 0.9 | 0.9 | 0.8 | 1.0 | 0.8 | 0.8 | 0.8 | 0.7 | 0.8 |
Transester Gas | 0.9 | 1.0 | 0.9 | 1.0 | 0.9 | 0.9 | 0.9 | 0.9 | 0.8 | 1.0 | 0.7 | 0.8 | 0.7 | 0.7 | 0.7 |
A.I. Data | 1.1 | 1.1 | 1.0 | 1.2 | 1.0 | 0.9 | 1.0 | 1.0 | 0.9 | 1.1 | 0.8 | 0.9 | 0.8 | 0.8 | 0.8 |
Paper Batteries | 0.9 | 1.0 | 0.9 | 1.0 | 0.9 | 0.8 | 0.8 | 0.8 | 0.7 | 0.9 | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
Bioplastics | 1.0 | 1.1 | 1.0 | 1.1 | 1.0 | 0.9 | 0.9 | 0.9 | 0.8 | 1.0 | 0.8 | 0.8 | 0.8 | 0.8 | 0.8 |
Oceanic Future (OF) goods true fair trade rates (data from wiki untested)
Offer\Need | Pearls | Artificial Scales | Corals | Biolight | Plankton | Tea Silk | Data Crystals | Golden Rice | Nanites | Cryptocash |
Pearls | 1.0 | 1.0 | 1.0 | 0.9 | 1.1 | 0.9 | 0.9 | 0.9 | 0.8 | 0.9 |
Artificial Scales | 1.0 | 1.0 | 1.0 | 0.9 | 1.1 | 0.9 | 0.9 | 0.8 | 0.8 | 0.9 |
Corals | 1.0 | 1.0 | 1.0 | 0.9 | 1.1 | 0.8 | 0.9 | 0.8 | 0.8 | 0.8 |
Biolight | 1.1 | 1.1 | 1.1 | 1.0 | 1.2 | 0.9 | 1.0 | 0.9 | 0.9 | 0.9 |
Plankton | 1.0 | 0.9 | 0.9 | 0.8 | 1.0 | 0.8 | 0.8 | 0.8 | 0.7 | 0.8 |
Offer\Need | Tea Silk | Data Crystals | Golden Rice | Nanites | Cryptocash |
Tea Silk | 1.0 | 1.1 | 1.0 | 1.0 | 1.0 |
Data Crystals | 0.9 | 1.0 | 0.9 | 0.9 | 1.0 |
Golden Rice | 1.0 | 1.1 | 1.0 | 1.0 | 1.0 |
Nanites | 1.0 | 1.1 | 1.0 | 1.0 | 1.0 |
Cryptocash | 1.0 | 1.1 | 1.0 | 1.0 | 1.0 |
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