Hahaha...read your post made my day Sir Lord Comic! Innogames truly had a chance to offer something exciting and different to all players with the release of the Space Age: Mars Era...and they failed...
I do not mind the idea of the Mars Colony (hey, for players who cannot produce sufficient SAM Goods through their cities, they can produce Goods in their colonies...Goods that cannot be plundered which is a nice change) and I can somehow live with the idea or collecting Mrs Ore to unlock some Researches (similar approach as what we had to go through with Arctic Future, Oceanic Future and Virtual Future Eras with specialized Goods)...but what I simply cannot understand is how they could miss the boat not once but TWICE with the release of these 2 new SAM Great Buildings!
1) Star Gazer: not providing at least an interesting Second Bonus and providing a main bonus that makes most of the players scoff
2) Virgo Project: interesting Main Bonus being offered...which will then be disabled for PvP! Most players will refuse to waste precious Goods and Forge Points to place this GB in their cities if the limited number of attack being offered cannot be used against tough and experienced Neighbors!
I feel bad for those who built them because they will have to wait quite A LONG TIME before they will be able to get their hands on more Blueprints to increase the stats of those buildings (mainly through aiding Neighbors, Guild Members/Friends, through Rain Forest GB Bonus, Recurring Quest Reward, etc.)...and at what cost? A waste of time, effort and Forge Points if you lay down those 2 Great Buildings.
I would love for Innogames to "turn around" and admit that the direction they took was an incorrect one and update at least the Bonuses offered by those 2 Greta Buildings...but we all know that this will probably not happen