DeletedUser113235
Trade in FoE should be easy and comfortable.
Then why not add some cool feature and improvements to the trade system?
1) Mark Unfair trades (Giving high era goods for low era goods, probably most of us are in a guild, and we know what is the definition of fair trade).
Also giving value to the 'unfairness' which the user won't see but it will effect on the order of the trades in the list.
For example,
200 Stone for 100 Golden Rise is 2:1 Ratio, which will appear in the top of the list, though it's very unfair (unless it's private trade for FPs)
The algorithm will mark this trade as - Very unfair and push him down to the end of the list.
How does the algorithm work?
- Get: Age difference(negative value, 0, positive value) and Ratio
- Returns: Profitability(negative value, 0, positive value)
Where
Higher negative values (in absolute) = unfair trade
Zero = fair trade
higher positive values = profitable trade
2) Mark Profitable Trades
The same way the algorithm works
* Marking could be -
Add a dot (red / green) with the trade
Changing foreground color
etc...
3) Add General Filter
Right now, in the trades, you can search for a specific good.
But what if someone needs or offers all goods from a specific era?
The filter will show all the relevant trades for the era selected.
For example,
Need: Colonial Age Goods
Shows: Coffee, Paper, Porcelain, Tar, Wires.
4) In Phone version
Shift the Need and Offer columns to the right.
Add a new column in the left section of the offer - Called Info.
By taping on it, the user will see:
- The name of the player that created the trade offer
- How much time remains to the trade offer until it expires.
Then why not add some cool feature and improvements to the trade system?
1) Mark Unfair trades (Giving high era goods for low era goods, probably most of us are in a guild, and we know what is the definition of fair trade).
Also giving value to the 'unfairness' which the user won't see but it will effect on the order of the trades in the list.
For example,
200 Stone for 100 Golden Rise is 2:1 Ratio, which will appear in the top of the list, though it's very unfair (unless it's private trade for FPs)
The algorithm will mark this trade as - Very unfair and push him down to the end of the list.
How does the algorithm work?
- Get: Age difference(negative value, 0, positive value) and Ratio
- Returns: Profitability(negative value, 0, positive value)
Where
Higher negative values (in absolute) = unfair trade
Zero = fair trade
higher positive values = profitable trade
2) Mark Profitable Trades
The same way the algorithm works
* Marking could be -
Add a dot (red / green) with the trade
Changing foreground color
etc...
3) Add General Filter
Right now, in the trades, you can search for a specific good.
But what if someone needs or offers all goods from a specific era?
The filter will show all the relevant trades for the era selected.
For example,
Need: Colonial Age Goods
Shows: Coffee, Paper, Porcelain, Tar, Wires.
4) In Phone version
Shift the Need and Offer columns to the right.
Add a new column in the left section of the offer - Called Info.
By taping on it, the user will see:
- The name of the player that created the trade offer
- How much time remains to the trade offer until it expires.