can Inno explain to me why Critical Hit & First Strike and similar mechanics don't work in PvP? where is the logic in that? this means that PvP favors the defense style player over a glass cannon attack style player, how is that balanced and fair? players with 2.5k+ defense are now unbeatable due to glass cannon attack city builds lacking basic mechanics in their builds (Critical Strike, First Strike, and similar) ... how is a attacker supposed to defeat 2.5k defense if not with a Critical Strike and a lucky First Strike? we invested tons of FPs in to AO Kraken and now we are not able to use them in PvP while the defender is able to use GBs that give them 2-3k def % boosts, until this stupid change to PvP mechanics I was able to defeat 2.5k Def of a Def obsessed player with my 860% att and AO+Kraken, now I can't even touch him because my city build is useless due to a core mechanic of my build being disabled, you call that a improvement? by what logic does a player not have the ability to critical strike and first strike with a lvl 90-100 AO and Kraken in PvP? why is Inno making more and more bad decisions regarding development? you wanted to improve PvP! instead you destroyed it by giving total unfair and unbalanced power to defense players!
why is Inno limiting what GB's we can use in various features of the game? a player decides to build a GB right? invests a lot of FPs in to that GB, and then he isn't able to use it in 50-70% of the game, why would then any player be building that GB? (like Virgo Project and other unpopular GB's built only by noobs) players should be able to use all their military GB's in every single military aspect of the game! that includes GvG, GE, GBG! ... you already made a stupid decision with Virgo Project by making the GB extremely expensive with a ridiculously small # of uses compared to the NET FP price that needs to be invested in order to get that small # of uses, and then you can't use it in GvG, you can't use it in PvP, what the hell am I supposed to use it for then? mining asteroids? now ur telling me that after investing over 200K NET in to my AO and Kraken that I can't use my AO and Kraken to defeat and torment my enemies in PvP like i used to? ridiculous ridiculous ridiculous! if anything this change will make me stop playing PvP, as now some of my main targets in PvP are totally unbeatable, and unless I get to 2.5k-3k attack I can only dream of beating them!
Inno, please reconsider and make PvP balanced by giving attacking style players the ability to have mechanics that can help them to actually pair with someone's crazy defense boosts, otherwise the PvP feature is pointless and will be dominated by only 1 type of player, and it will be even less popular then before the change because before PvP players who were attackers, took pride in defeating 2.5k def, now they can only dream of it, with AO and Kraken it was hard but it was doable and at least you had a chance!