DeletedUser117610
Proposal:
If two players make a donation at the same time, where the combined value of those donations exceeds the amount required to level the GB, then the game punishes the player whose donation hits the server second by accepting a donation that is the amount left to level the GB. The proposal is for the game to reject the donation and show a warning instead.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
This was rejected as being a bug in forum.en.forgeofempires.com/index.php?threads/out-of-sync-gb-view-causes-incorrect-amount-of-fps-added-and-gb-levels.39883/. It might not be a bug, but it is very bad design.
Reasons:
The expected behaviour is:
-
Balance:
N/A
Abuse Prevention:
N/A
Summary:
The current implementation makes a poor decision on behalf of players when it should be pushing the decision back to the player to make themselves. IMO it is daft, lazy and mean spirited. It may have 'always been this way' but that doesn't make it right or fair - please just fix it already.
If two players make a donation at the same time, where the combined value of those donations exceeds the amount required to level the GB, then the game punishes the player whose donation hits the server second by accepting a donation that is the amount left to level the GB. The proposal is for the game to reject the donation and show a warning instead.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
This was rejected as being a bug in forum.en.forgeofempires.com/index.php?threads/out-of-sync-gb-view-causes-incorrect-amount-of-fps-added-and-gb-levels.39883/. It might not be a bug, but it is very bad design.
Reasons:
- There is no likely circumstance in which a player would want the game to alter their fp donation and accept a lesser amount, as in many cases this will cause a significant fp loss. No one would be pleased if the game increased their donation, so why is it ok for the game to reduce the amount if this can cause an ever greater loss?? The game should allow players to make their own decisions rather than making very poor decisions on their behalf.
- The GB owner may not want their GB levelled. Whilst they may appreciate the extra fp in some circumstances, in a friend or guild situation it can be very inconvenient as they might be compelled to provide a refund
- If you try to donate more forge points to a GB than is shown on screen as being required to level it, then the games shows a message "You cannot contribute more forge points than required for this level" and prevents you from submitting that donation. This is a sensible validation and for consistency should be enforced on the server to avoid the problem described in this proposal.
The expected behaviour is:
- The donation is rejected
- The game shows a message "You cannot contribute more forge points than required for this level"
- The GB screen refreshes to include all donations
-
Balance:
N/A
Abuse Prevention:
N/A
Summary:
The current implementation makes a poor decision on behalf of players when it should be pushing the decision back to the player to make themselves. IMO it is daft, lazy and mean spirited. It may have 'always been this way' but that doesn't make it right or fair - please just fix it already.