DeletedUser116564
Firstly, I am not against Plundering parsee as it does have a role in the game.
However, when a player (A) with a score of 31.3 million plunders a neighbour of 1.3 million & a player (B) with a score of 1.5 million plunders a neighbour of 55 K (both victim,s guild members) it does not make the game enjoyable to play.
Bear in mind as well when player (A) for example has a Castle Del Monte at level 34/34 + other buildings, there is not a lot of defence to stop these walkover attacks where the attacker does not even loose any troops or suffers a scratch on them.
At least you developers reading this should even the playing field a bit by either;
1. Closing the gap between the lowest neighbour to the highest neighbour.
2. Allowing the attacker to attack (for PVP) but, NOT to plunder the victim if the victim is say more than 20% below the attackers game score..which is easy to implement like limiting the trading to 1-2, or 2-1 by means of programming: I.E.. If (X) is 20% less than (Y) then = No Plunder.
AT least there should be a method where the game stops these one sided plunders to make the attacker at least EARN the plunder by loosing some troops.
If nothing is done about these cowardly & selfish attacks on the vastly smaller players then players will stop paying for diamonds or leave the game entirely which would be a shame as the concept & graphics are very good.
However, when a player (A) with a score of 31.3 million plunders a neighbour of 1.3 million & a player (B) with a score of 1.5 million plunders a neighbour of 55 K (both victim,s guild members) it does not make the game enjoyable to play.
Bear in mind as well when player (A) for example has a Castle Del Monte at level 34/34 + other buildings, there is not a lot of defence to stop these walkover attacks where the attacker does not even loose any troops or suffers a scratch on them.
At least you developers reading this should even the playing field a bit by either;
1. Closing the gap between the lowest neighbour to the highest neighbour.
2. Allowing the attacker to attack (for PVP) but, NOT to plunder the victim if the victim is say more than 20% below the attackers game score..which is easy to implement like limiting the trading to 1-2, or 2-1 by means of programming: I.E.. If (X) is 20% less than (Y) then = No Plunder.
AT least there should be a method where the game stops these one sided plunders to make the attacker at least EARN the plunder by loosing some troops.
If nothing is done about these cowardly & selfish attacks on the vastly smaller players then players will stop paying for diamonds or leave the game entirely which would be a shame as the concept & graphics are very good.