DeletedUser100832
Here are my suggestions
Observatory - NO CHANGE
Bronze Age
Zeus - NO CHANGE
Babel - NO CHANGE
Iron Age
Colloseum - IMPROVE. I would remove the medals and add a 1% boost to all event currencies (stars, eggs, wheel spins, cups, etc) per level up to level 10, diminishing gradually to 0.1% thereafter.
Lighthouse - IMPROVE. I would keep the boosts as they are but increase the number of collections by maybe 10%.
Early Middle Age
Aachen - NO CHANGE. I was tempted to slightly buff it at higher levels, but not worth the effort tbh.
Hagia - NO CHANGE.
High Middle Age
St Marks - NO CHANGE.
Notre-Dame - IMPROVE. Remove both boosts. Add an 'ultra-happiness' boost, boosting production when your happiness provided is more than 120% of your citizens.
e.g. you have 10000 citizens and 15000 happiness. So the 'extra' happiness is 3000. The 'extra production boost' would be a function of the 'extra happiness' and the ND level. E.g. for 3000 extra happiness at level 10 you get maybe 3% production boost. This would apply to all production not including FP.
Late Middle Age
Castel - NO CHANGE
St Basil - IMPROVE. Significantly buff the city def at lower levels. Something like
level 1 +20 att/def
level 2 +40 att/def
level 3 +50 att/def
level 4 +57 att/def
and diminishing thereafter. After level 10, extra levels would only add 1% at best.
Colonial Age
Deal Castle - IMPROVE - same as St Basil.
Dresden - NO CHANGE
Industrial
Capitol - IMPROVE. Remove the supply production and add an event currency boost like for Collo.
Royal Albert Hall - NERF. Slightly decrease the number of collections and the % boosts (maybe by 5-10%?)
Progressive
Alcatraz - IMPROVE. Give 4 units at level 1, +2 thereafter for levels 2-10, +1 for subsequent levels.
Frontenac - NERF. Allow just one loop quest of each type to be performed per day.
Modern
Atomium - IMPROVE. This GB is the poor relation of the Arc and Obs now. I would buff its goods contribution by 5-10% throughout.
Space Needle - IMPROVE. Remove happiness, add the same extra happiness production boost as ND.
Postmodern
Cape - NO CHANGE
Habitat - IMPROVE. Remove the coin production and boost the population it gives even further (by 25%?)
Contemporary
Lotus Temple - IMPROVE. Remove coin production, replace with refined goods production.
Inno - NO CHANGE
Tomorrow
Dynamic - IMPROVE. Remove supply production and give this GB an ability to prevent plunders. Perhaps one prevent-plunder at level 1, rising to 3-4 at level 10 and +1 every 10 levels after?
Voyager - IMPROVE. Allow the number of good-generating plunders to increase along with the amount goods they give. Maybe 3 at level 1-3, 4 at level 5-7, up to 6 by level 10 and then +1 for each 10 levels.
Future
Arc - NERF, by reworking GB rewards (I already mention this in another thread https://forum.en.forgeofempires.com/index.php?threads/new-system-of-gb-rewards.31356/).
Rainforest - IMPROVE, by boosting unrefined goods production.
Observatory - NO CHANGE
Bronze Age
Zeus - NO CHANGE
Babel - NO CHANGE
Iron Age
Colloseum - IMPROVE. I would remove the medals and add a 1% boost to all event currencies (stars, eggs, wheel spins, cups, etc) per level up to level 10, diminishing gradually to 0.1% thereafter.
Lighthouse - IMPROVE. I would keep the boosts as they are but increase the number of collections by maybe 10%.
Early Middle Age
Aachen - NO CHANGE. I was tempted to slightly buff it at higher levels, but not worth the effort tbh.
Hagia - NO CHANGE.
High Middle Age
St Marks - NO CHANGE.
Notre-Dame - IMPROVE. Remove both boosts. Add an 'ultra-happiness' boost, boosting production when your happiness provided is more than 120% of your citizens.
e.g. you have 10000 citizens and 15000 happiness. So the 'extra' happiness is 3000. The 'extra production boost' would be a function of the 'extra happiness' and the ND level. E.g. for 3000 extra happiness at level 10 you get maybe 3% production boost. This would apply to all production not including FP.
Late Middle Age
Castel - NO CHANGE
St Basil - IMPROVE. Significantly buff the city def at lower levels. Something like
level 1 +20 att/def
level 2 +40 att/def
level 3 +50 att/def
level 4 +57 att/def
and diminishing thereafter. After level 10, extra levels would only add 1% at best.
Colonial Age
Deal Castle - IMPROVE - same as St Basil.
Dresden - NO CHANGE
Industrial
Capitol - IMPROVE. Remove the supply production and add an event currency boost like for Collo.
Royal Albert Hall - NERF. Slightly decrease the number of collections and the % boosts (maybe by 5-10%?)
Progressive
Alcatraz - IMPROVE. Give 4 units at level 1, +2 thereafter for levels 2-10, +1 for subsequent levels.
Frontenac - NERF. Allow just one loop quest of each type to be performed per day.
Modern
Atomium - IMPROVE. This GB is the poor relation of the Arc and Obs now. I would buff its goods contribution by 5-10% throughout.
Space Needle - IMPROVE. Remove happiness, add the same extra happiness production boost as ND.
Postmodern
Cape - NO CHANGE
Habitat - IMPROVE. Remove the coin production and boost the population it gives even further (by 25%?)
Contemporary
Lotus Temple - IMPROVE. Remove coin production, replace with refined goods production.
Inno - NO CHANGE
Tomorrow
Dynamic - IMPROVE. Remove supply production and give this GB an ability to prevent plunders. Perhaps one prevent-plunder at level 1, rising to 3-4 at level 10 and +1 every 10 levels after?
Voyager - IMPROVE. Allow the number of good-generating plunders to increase along with the amount goods they give. Maybe 3 at level 1-3, 4 at level 5-7, up to 6 by level 10 and then +1 for each 10 levels.
Future
Arc - NERF, by reworking GB rewards (I already mention this in another thread https://forum.en.forgeofempires.com/index.php?threads/new-system-of-gb-rewards.31356/).
Rainforest - IMPROVE, by boosting unrefined goods production.