DeletedUser110531
Hi everyone I have had this idea brewing for a while and I think now would be a good time to share it and see what other people think.
Proposal: Have a new style of event that isn't strictly quests and random chests.
Have you checked the forums for the same or similar idea: I have checked for similar ideas and there have been none that I have seen that have suggested anything similar to what I am suggesting.
Reason: The current event style has been played out for years, complete quests to get a few items to then spend on a chest. Yes sometimes it is good but after a while it gets repetitive.
Details: What I am proposing is a new style of event, it can still hold the structure of the current events. If some of you did not notice we now have on the live servers a world selection menu, so far it only has one world. What if we utilised this for an event? So for one of the long events that we have we have a province or maybe a map that is only available for a limited amount of time?
Players can be given awards for completing sectors/ provinces as well as quests. If the devs want to keep the random chest style there would be no problem with that, they could include the chest unlock things (energy drinks, etc) as quest or province rewards.
Now some people may not want to fight this, it would be fine they could trade goods for sectors like a normal campaign map (although it probably wouldn't be worth the reward). This is also the beauty of keeping the quests and random boxes because players will still be able to take part in these events, they will just not gain as many chests.
Visual Aids: I'm not very good with visual aids but i am sure that you will be able to imagine a new tab on the menu as well as a new continent map.
Balance/Abuse Prevention: The difficulty of these maps can be easily balanced to a players age, just look at the expedition for example. The goods and units can be scaled to that players current age. If they wanted to add new event specific units (Please actually do this) they can also be scaled to a players age, similarly to the champions.
Okay, thank you for reading all of that. Any feed back would be wonderful.
Proposal: Have a new style of event that isn't strictly quests and random chests.
Have you checked the forums for the same or similar idea: I have checked for similar ideas and there have been none that I have seen that have suggested anything similar to what I am suggesting.
Reason: The current event style has been played out for years, complete quests to get a few items to then spend on a chest. Yes sometimes it is good but after a while it gets repetitive.
Details: What I am proposing is a new style of event, it can still hold the structure of the current events. If some of you did not notice we now have on the live servers a world selection menu, so far it only has one world. What if we utilised this for an event? So for one of the long events that we have we have a province or maybe a map that is only available for a limited amount of time?
Players can be given awards for completing sectors/ provinces as well as quests. If the devs want to keep the random chest style there would be no problem with that, they could include the chest unlock things (energy drinks, etc) as quest or province rewards.
Now some people may not want to fight this, it would be fine they could trade goods for sectors like a normal campaign map (although it probably wouldn't be worth the reward). This is also the beauty of keeping the quests and random boxes because players will still be able to take part in these events, they will just not gain as many chests.
Visual Aids: I'm not very good with visual aids but i am sure that you will be able to imagine a new tab on the menu as well as a new continent map.
Balance/Abuse Prevention: The difficulty of these maps can be easily balanced to a players age, just look at the expedition for example. The goods and units can be scaled to that players current age. If they wanted to add new event specific units (Please actually do this) they can also be scaled to a players age, similarly to the champions.
Okay, thank you for reading all of that. Any feed back would be wonderful.