Sip 1988
Private
Proposal:
Negate 15 seconds of time from every collection and with aid or attack.
Reason:
Idea gives 15 seconds of early collection, aid, and attack time. This gives adjustments which allows flexible day collections, and depends on players skill. You have an early 15 second window to do your collections, aid, or attack; otherwise it moves your time window. Friends tavern could benefit from 15 seconds negated. Attacks are more flexible here, 30 seconds could be negated.
Details:
A 5 minute collection is 4 minutes and 45 seconds, 1 hour collection is 59 minutes and 45 seconds, and 1 day collection is 23 hours, 59 minutes, and 45 seconds. Friends tavern is 23 hours, 59 minutes, and 45 seconds.
Attacks could have 30 seconds negate from time window.
Visual Aids:
N/A.
Balance:
No adjustments, idea depends on players skill to be consistent.
Abuse Prevention:
N/A.
Summary:
Players could do their 1 day collections 15 seconds early, and not have their time windows move with each day.
Negate 15 seconds of time from every collection and with aid or attack.
Reason:
Idea gives 15 seconds of early collection, aid, and attack time. This gives adjustments which allows flexible day collections, and depends on players skill. You have an early 15 second window to do your collections, aid, or attack; otherwise it moves your time window. Friends tavern could benefit from 15 seconds negated. Attacks are more flexible here, 30 seconds could be negated.
Details:
A 5 minute collection is 4 minutes and 45 seconds, 1 hour collection is 59 minutes and 45 seconds, and 1 day collection is 23 hours, 59 minutes, and 45 seconds. Friends tavern is 23 hours, 59 minutes, and 45 seconds.
Attacks could have 30 seconds negate from time window.
Visual Aids:
N/A.
Balance:
No adjustments, idea depends on players skill to be consistent.
Abuse Prevention:
N/A.
Summary:
Players could do their 1 day collections 15 seconds early, and not have their time windows move with each day.
Last edited: