I'd like to refer to a realistic example: There's no restrictions in how much land a country can control, but still there's not one single country that controls the entire world. Sure, some countries have tried, but failed, and I belive that this exact thing would also happen in the game. If one guild would be close to control the entire province, some other guilds would quickly raise in strength in order to balance it out. The balance of nature
Haha ok, you might have a point
Let me give another example. Imagine a war were you need to control multiple sectors and you send out a team of choppers for each of these sectors. It requires 50 gasoline (just an example) to fuel one chopper and each siege requires a team of 4 choppers. This means that for each sector you take, it will cost 200 gasoline. However, it will not cost more gasoline per chopper if you already control a number of sectors, and you won't need more choppers to take the next sector
Yeah maybe, but I don't think that there's 1 single server that only contains 1 cashed up guild. In most cases we are talking about multiple strong guilds that will most likely fight each other sooner or later
I think that 30 of each good would be a good cost, considering that it requires multiple sieges to take a sector that is controlled by an active guild