Proposal: *This proposal has been edited from its original post.* I think it would be interesting to see IG introduce Natural Disasters into the game as an optional setting for those who are looking for an additional challenge. Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Yes, and there are no other similar ideas that I could find. Reason: FOE is a great city building game. However, the only obstacle at the moment is by someone plundering you. Which overall is a minor inconvenience and can be easily prevented. IG has included impediments in the settlements to try and keep it challenging so I propose they take it further and introduce natural disasters into the normal cities. When a natural disaster hits, it has the power to decimate a city no matter how strong. Some cities, such as Pompeii had to be abandoned. While others like New Orleans went into anarchy and I'm sure some like Christchurch is still rebuilding parts of the city. Details: I propose that a natural disaster has a 1% chance of striking your city daily. When a natural disaster strikes your city is rendered vulnerable and city shields are useless until the "city repair kit/fund" has been filled by your guild, friends and hoodies. The severity of the natural disaster comes in 5 different categories with category 5 being the highest and also requiring the largest city repair kit. If a natural disaster was to hit your city, you will get sent a prior warning. The chances of the different categories and what is available for plunder are: Category 1: 40% chance. Normal items + SOKs Category 2: 33% chance. Same as category 1 Category 3: 18% chance. Now includes all special buildings Category 4: 8% chance. Now includes no age buildings Category 5: 1% chance. Now includes GBs Please note that this is a 1% chance of a 1% chance of this occurring. The different repair kits are: Category 1 repair kit: needs 10 people to donate coins (depends on the era of the person who donates. So a person in BA will donate 100 coins, while a person in EMA 200, etc.)* Category 2 repair kit: needs 20 people to donate (10 x coins; 10 x supplies) Category 3 repair kit: needs 30 people to donate (10 x coins; 10 x supplies; 10 x goods of their era or below) Category 4 repair kit: needs 40 people to donate (10 x coins, 10 x supplies; 10 x goods of their era or below; 10 x medals) Category 5 repair kit: needs 50 people to donate (10 x coins; 10 x supplies; 10 x goods of their era or below; 10 x medals; 10 x tavern silver). * The amount of supplies, goods. medals and tavern silver also depends on what era you are in. Everything goes back to normal once your city repair kit is filled. Your neighbours, guildies and friends have a chance to either hinder** you or help you. They can hinder you by plundering your defenseless city or help you be contributing to your city repair kit. The faster the repair kit is filled the faster your city goes back to normal. **Please note, if one of your friends or guildies does plunder you, you get a 24hr window to attack and plunder them back even if they have left the guild or de-friended you after. For those who opt for this option, your guild will receive the same amount of crowns as a HoF for your era. This will be paid through your town hall. You will get the following compensation*** once your city has "survived" the natural disaster. Category 1: The same as the researchers chest (the equivalent to the one offered in the DC with the same probabilities). Category 2: 30 fp @ 25% 10 x rogues @ 25% 200 goods @ 25% 50 diamonds @ 25% Category 3: 50 fp @ 50% 200 goods @ 30% 100 diamonds @ 20% Category 4: 100 fp @ 50% 500 goods @ 30% 200 diamonds @ 20% Category 5: 1000 diamonds @ 50% 1 full expansion @ 50% ***The compensation items were something that I had input with. Yes I understand that diamonds are not to be suggested as easily given away, but in this case, I don't think it is easy to get the diamonds. Also that Inno will most likely not give out expansions. However, what is proposed here is a best case scenario. I am aware that people do not like risking their GBs for plundering, so the compensation has to equal the risk. I see the compensation aspect of this proposal is similar to an insurance payout if a natural disaster did happen. Visual Aids: Balance: It gives people a chance to help or hinder. Abuse Prevention: City repair kit. Collect on time Ability to retaliate if one of your allies plunders you Summary: I think introducing natural disasters into the game will give people a chance to see who their friends are and who are their foe. The reason why I included friends and guildies as being able to plunder a city struck by natural disasters is to see how people will react in such a situation. Will they actually help you or will they take advantage of you especially since they are supposedly meant to be your allies. As natural disasters will at most only occur a few times a year it should not be detrimental to the overall strategy, but it maybe help encourage people to form strong friendships so when it does strike you can depend on them to get your city back to normal asap.