pharl
Corporal
Thanks for the suggestions guys.
I think using an equation to match somewhat equal teams could achieve the same result as Kool's suggestion, however I"m not sure about reducing rewards. That exists already in the different leagues. We'd probably end up with small guilds with a league of their own (bronze, gold, plat etc), medium and large with the same. It becomes more complex from an FoE development side of things, but perhaps worth considering.
Limiting fights seems to be at odds of people spending ages getting their attack ratings up, only to find they can't do all the fighting they want. I can't do heaps each day, but I've no problem with others that can. However, removing certain buildings such as SCs might be interesting. Smaller guilds don't normally have the treasury to build them and it certainly puts things on a more even level.
I think the nub of the problem is where 2 or more teams collaborate to get the top 3 positions. While I can see that on the face of it there's nothing wrong with collaboration, the way teams are operating more and more in GBG is limiting the fighting opportunities for smaller guilds who can't even take sectors as they're locked all the time because of swapping between top guilds. Perhaps matching up more equally sized guilds would be only a part of a solution and another could be the reduction or removal of GBG buildings (traps, SC's etc).
I think using an equation to match somewhat equal teams could achieve the same result as Kool's suggestion, however I"m not sure about reducing rewards. That exists already in the different leagues. We'd probably end up with small guilds with a league of their own (bronze, gold, plat etc), medium and large with the same. It becomes more complex from an FoE development side of things, but perhaps worth considering.
Limiting fights seems to be at odds of people spending ages getting their attack ratings up, only to find they can't do all the fighting they want. I can't do heaps each day, but I've no problem with others that can. However, removing certain buildings such as SCs might be interesting. Smaller guilds don't normally have the treasury to build them and it certainly puts things on a more even level.
I think the nub of the problem is where 2 or more teams collaborate to get the top 3 positions. While I can see that on the face of it there's nothing wrong with collaboration, the way teams are operating more and more in GBG is limiting the fighting opportunities for smaller guilds who can't even take sectors as they're locked all the time because of swapping between top guilds. Perhaps matching up more equally sized guilds would be only a part of a solution and another could be the reduction or removal of GBG buildings (traps, SC's etc).