Hi all,
In terms of your request, it isn't the job of the developers to directly respond to the players, that would be the job of Community Management. Fundamentally, our role is to articulate, as best we can, mood and wishes of our respective communities to the project teams.
However, that being said, it isn't correct that no developers/PMs/GDs read the forums or ideas section. On the contrary, they do quite a bit. But, as has been touched on, the team isn't structured how you seem to think it is. The Developers aren't directly who decides on new game content, those decisions are made by a wide mixture of people from Game Designers, Project Managers and Owners, as well as having involvement from other areas such as marketing and Art. However, you need to understand that Forge of Empires is product, and monetisation is important for the continued growth of both this project, as well as the other projects in InnoGames' portfolio.
To your assertion that nothing new has been released, I'd disagree. To name but a few, this year we've had a number of events, with changes to their mechanics, or balancing changes to try and make them more accessible to more players (e.g. standalone negotiations and battles, better multi choice quest options, moving away from forcing players to do overly difficult tasks on quests). We've also seen the introduction of Reconstruction Mode, something which took a good amount of manpower and planning. We also saw HTML5 conversion, which whilst you don't necessarily see the impact (thats the point) takes a lot of man power, and time. I'd argue that QOL changes have been made this last year, more even than previous years. Yes, events are often quite similar to previous years, but for the most part that's because if it isn't broke, you don't need to fix it
Lastly to your concerns relating to the Ideas section, you yourself state that many players don't visit the forums, and as such, the forums aren't really a representative overview of community mood or opinion. That's not to say that the ideas don't carry any weight, only that if the ideas section is made up of 10-20 active posters, that's 10-20 posters giving their opinion on something which would impact millions of players. Even if we then multiply that by the number of communities, we really are only scratching the surface of the player base with the active forum users. The project teams use the forums as a measure for community mood, alongside many other metrics and analytics which can be pretty easily gleamed from within the game itself.
We'll look at reviewing the requirements for the Ideas section, thats valid, but you need to then also understand that an idea which gets the votes to be pushed up to the team doesn't mean that idea will be implemented. There are many considerations to be made before implementing changes ingame.
This thread will be cleaned up a little bit shortly, to put it somewhat back on topic. Also, in case it isn't fairly clear from other responses and my opening paragraph, a developer or other won't be responding here, I'm afraid.
Thanks, Richard