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Hi Harry, I'm back

Emberguard

Legend
Dear Matt

Yes it can be a steep learning curve. Don’t worry if you can’t produce thousands of goods per day straight away. You don’t need to. The most important thing at the start is to learn how to make an effective city layout. The more buildings you can cram into your city the more you can produce without getting into anything fancy
 

GADfan

Sergeant
Hey Matt, just had a look at your city and in terms of goods you've got a lot of different goods buildings, prob too many.
Maybe you could try focussing on producing only the goods you've uncovered on the continent map, with several buildings producing just those type(s), and then set trades up in the market for the goods you don't produce?
Eg, have 2 lumbermills and 2 ebony works (or more depending on your population), and set trades to get the other goods
 

Leafbiter

Corporal
Hey Matt, just had a look at your city and in terms of goods you've got a lot of different goods buildings, prob too many.
Maybe you could try focussing on producing only the goods you've uncovered on the continent map, with several buildings producing just those type(s), and then set trades up in the market for the goods you don't produce?
Eg, have 2 lumbermills and 2 ebony works (or more depending on your population), and set trades to get the other goods
@GADfan - I know that if you remove a Barracks you lose attached troops. If I got a Gold Mine for example would I lose all of my Gold from my inventory?
 
If I got a Gold Mine for example would I lose all of my Gold from my inventory?
Goods buildings are overrated, you can play the entire game without ever building them.

Build GBs and event buildings instead, they give you far more for free (no coins or supplies required) and cannot be plundered