Hatshepsut the Hard 3748
Private
it is sad to see gvg gone... maybe it is a bit late to say but still better than nothing.
i like gvg but the reset time at GMT 8pm is a midnight for me which i cannot keep up. however, gvg is another level of game compared to gbg. gvg invloves more on strategy and planning beforehand (which is more than gbg), and whole guild effort (similar to gbg as real time competition), it is a joy to work with many guildmates to achieve something all at the same time, from brainstorming the plan to busy fighting. unlike gbg that would require 24hr effort for 10 days, in gvg people usually busy for an hour (or few hours), then can rest a bit and wait for the next move. somehow it can help for some real life and game balance, and that is important to keep us playing without quit. that's also a reason that some people dont like to do gbg but they do gvg, especially for those already tired of, or burnt out, from playing / helping like doing an unpaid job in gbg, while they also have a full time job and real life they need to take care of.
unfortunately gvg is now coming to an end, and quantum incursion (guild raid?) is already launched in beta.
so let's move on and hope for another better game...
personally i would hope inno can retain some features of gvg into the new guild raid, such as, multi-era map, each era requires / limited to that particular era of troops and goods to do with, the maps are opened to all guilds on that world (even cross worlds may also work, like GE is including all guilds in the same server), and real time competition.
since quantum incursion already lanched on beta today, after taking a look and playing awhile, i have some thoughts..
if i understand correctly, the quantum incursion (QI) consist of two parts, one is a settlement for each player, and the second one is another kind of GE with different levels, but it is on a map (so called QI map) that all people in the guild can see the progress, so this map is like a guild progress map without other guilds. to help the guild move to the next incursion (or next encounter/stop for easier understanding) on QI map, each player will need to get themselves enough resources / "power" (eg. troops and goods) to help them doing well on each encounter (incursion).
so my first impression of QI is, a combination of GE and settlement (???!).
it sounds like a guild doing their own thing without actual competition like gbg/gvg that you can see guilds racing on a sector. what we can see is only the final number / ranking / % like GE.
that's sound not very fun or interesting though... i was expecting some exciting racing/cutting/blocking/action related etc lol
well i have a thought, or idea, though...
- each player has his/her own settlement to get resources that help them to do incursion on QI map, and help in a guild private settlement
- each guild has a private settlement to build up resource, by donation (eg, troops, goods), and by helping on production like people putting coins/supplies to get to goods/production building working (so it is not only donation). that would need all guild members to help
- QI maps consists of 2 parts, guild QI map and multi-era map (with real competition on map), and will use guild resource (both real treasury and QI treasury) and players' resources (both real in city and QI settlement one) to procced. the guild QI map is what beta is doing at the moment
- for multi-era map, a guild can choose which era to do, or do on many at the same time. each era consist of different paths with sets of encounter/incursion, and limited to use resources from that particular era. so it is kind of gvg features. those eras will be all eras: IA, EMA, HMA, LMA, CA, Indy, ME, PME, Prog, CE, TE, FE, SAM, SAV, SAAB, SAV, SAJM, SAT. (so many) ii think may also put on requirements in some incursion of guild QI map, that the guild to complete some encounter in some era map to get those incursion done etc
- for example, for multi-era, when players do an incursion in path on an era, they need to open it with a cost of move (which is now on beta), and they need to use their own troops or troops from real treasury in that particular era to tackle the fight, or negotiation with their own goods or from real treasury of that particular era. but for the guild map and AA map, it is different. for guild map, players need to use their own QI troops and goods, and for AA map players need to use those from QI treasury or their own QI stock.
- for multi-era map, all guilds can see the progression of other guilds and some incursions allow competition. some incursions have different difficulties/limitation, to gain access/complete the encounter. if possible to add in some competition features, then the "completed" encounter can be "broken" (like a path broken/blocked) by another guild attack/steal/win it, so the guild need to "repair" the path/encounter before they can keep on progressing on the path. each incursion will have a period of time to lockdown. it would add some fun to see guilds racing/beat each other on an incursion too
...guess these are my thoughts and hope inno will take a look think about them. i really hope some real racing in guild, and some gvg features can be retained - as that's what made gvg different than other online games, also why FoE is unique
i like gvg but the reset time at GMT 8pm is a midnight for me which i cannot keep up. however, gvg is another level of game compared to gbg. gvg invloves more on strategy and planning beforehand (which is more than gbg), and whole guild effort (similar to gbg as real time competition), it is a joy to work with many guildmates to achieve something all at the same time, from brainstorming the plan to busy fighting. unlike gbg that would require 24hr effort for 10 days, in gvg people usually busy for an hour (or few hours), then can rest a bit and wait for the next move. somehow it can help for some real life and game balance, and that is important to keep us playing without quit. that's also a reason that some people dont like to do gbg but they do gvg, especially for those already tired of, or burnt out, from playing / helping like doing an unpaid job in gbg, while they also have a full time job and real life they need to take care of.
unfortunately gvg is now coming to an end, and quantum incursion (guild raid?) is already launched in beta.
so let's move on and hope for another better game...
personally i would hope inno can retain some features of gvg into the new guild raid, such as, multi-era map, each era requires / limited to that particular era of troops and goods to do with, the maps are opened to all guilds on that world (even cross worlds may also work, like GE is including all guilds in the same server), and real time competition.
since quantum incursion already lanched on beta today, after taking a look and playing awhile, i have some thoughts..
if i understand correctly, the quantum incursion (QI) consist of two parts, one is a settlement for each player, and the second one is another kind of GE with different levels, but it is on a map (so called QI map) that all people in the guild can see the progress, so this map is like a guild progress map without other guilds. to help the guild move to the next incursion (or next encounter/stop for easier understanding) on QI map, each player will need to get themselves enough resources / "power" (eg. troops and goods) to help them doing well on each encounter (incursion).
so my first impression of QI is, a combination of GE and settlement (???!).
it sounds like a guild doing their own thing without actual competition like gbg/gvg that you can see guilds racing on a sector. what we can see is only the final number / ranking / % like GE.
that's sound not very fun or interesting though... i was expecting some exciting racing/cutting/blocking/action related etc lol
well i have a thought, or idea, though...
- each player has his/her own settlement to get resources that help them to do incursion on QI map, and help in a guild private settlement
- each guild has a private settlement to build up resource, by donation (eg, troops, goods), and by helping on production like people putting coins/supplies to get to goods/production building working (so it is not only donation). that would need all guild members to help
- QI maps consists of 2 parts, guild QI map and multi-era map (with real competition on map), and will use guild resource (both real treasury and QI treasury) and players' resources (both real in city and QI settlement one) to procced. the guild QI map is what beta is doing at the moment
- for multi-era map, a guild can choose which era to do, or do on many at the same time. each era consist of different paths with sets of encounter/incursion, and limited to use resources from that particular era. so it is kind of gvg features. those eras will be all eras: IA, EMA, HMA, LMA, CA, Indy, ME, PME, Prog, CE, TE, FE, SAM, SAV, SAAB, SAV, SAJM, SAT. (so many) ii think may also put on requirements in some incursion of guild QI map, that the guild to complete some encounter in some era map to get those incursion done etc
- for example, for multi-era, when players do an incursion in path on an era, they need to open it with a cost of move (which is now on beta), and they need to use their own troops or troops from real treasury in that particular era to tackle the fight, or negotiation with their own goods or from real treasury of that particular era. but for the guild map and AA map, it is different. for guild map, players need to use their own QI troops and goods, and for AA map players need to use those from QI treasury or their own QI stock.
- for multi-era map, all guilds can see the progression of other guilds and some incursions allow competition. some incursions have different difficulties/limitation, to gain access/complete the encounter. if possible to add in some competition features, then the "completed" encounter can be "broken" (like a path broken/blocked) by another guild attack/steal/win it, so the guild need to "repair" the path/encounter before they can keep on progressing on the path. each incursion will have a period of time to lockdown. it would add some fun to see guilds racing/beat each other on an incursion too
...guess these are my thoughts and hope inno will take a look think about them. i really hope some real racing in guild, and some gvg features can be retained - as that's what made gvg different than other online games, also why FoE is unique