cause then maps would be frozen forever, that isnt solutio also, if that happend this second my guild would have biggest profit from it on world wich is my main but that is simply idiotic to save someone cause he is incompetent to defend on fair 1 vs 1 fight,they cant remove bots that is part wich worrys me more.
With the 4 hours turnover people are afraid that ghost will kick big establish guilds of the map
With a delay for attacking sectors there is the fear that established guilds will rule the map (which they in a way already do)
Does the combination of the 2 not result in what is wanted?
Adding delays for attacking a sector seem to me a perfect parameter that can be tweaked in all kind of ways to find a balanced solution.
For instance the delay could only start after a player did X attacks. So that a guild is still able to quickly take 1 sector with a coordinated attack (and bigger guilds more sectors). While a small gosth guild with limited number of players would need to wait giving the defenders time to stop them.
If the ghost guild is with so many they do have enough members to take over a well defended sector is it then still a ghost guild? Or would that be considered as fair GvG gameplay.
Adding delays could also be a solution to counter a tactic I just read about and that is percieved to be unfair.
The one where guilds release and conquer LZ just after the reset, to make sure no-one can hit them during the rest of the day.
They still would be able todo that with some of the sectors (nothing wrong with that). Just not longer with all of them.
It also does not have to be a timer for the delay. Just to give another altarnative it is also possible to limit the number of attacks on the GVG map (not really like that). Think that will also limit the effect of ghost clearing a map with a 4 hour reset. They would be able todo some damage and then will have to wait untill the next reset to get more attack turns and thus a delay is added slowing them down.