DeletedUser113304
You're probably in work whether west or east coastIt's not even feasible for US players!
You're probably in work whether west or east coastIt's not even feasible for US players!
Meaning 4 am gmtYou're probably in work whether west or east coast
It's not even feasible for US players!
It’s been on beta for months, you all had plenty of time to give feedback. If you haven’t been keeping yourself informed about changes to the game you’re so passionate about that’s your own fault.Developers are forcing people to wake up at 4 AM and you think this is not something to get passionate about?! 3 resets is a joke. Perhaps stop treating us as lab rats and go experiment on Beta server!
Developers are forcing people to wake up at 4 AM and you think this is not something to get passionate about?! 3 resets is a joke. Perhaps stop treating us as lab rats and go experiment on Beta server!
Oh well no point trying to save your sectors now, all the landing zones will be 8 rogues lol.
Bin this load of rubbish, bring on GbG.
thats the beancounters aim- gvgg is a cost base they dont want to support. Time to persista nd not let them succeed.Rubbish changes - killing GvG for serious users
With a predominantly EU player base and running on UK time.
Why give the US players preferential reset times when they have their own servers?
I would say pushing it forward a couple of hours would be better, e.g. 10pm, 6am and 2pm.
On paper it is an international server, but it's marked with UK/EU flag, so it's largely dominated by EU/UK players. And not many of them are happy about this ludicrous update. The small percentage of US/Australia players should not be allowed to monopolise 2 of the 3 resets.
We need to do something about the shields, you can't seriously expect us to remember when each individual shield is going to come down now? Can I suggest 2 easy solutions - Add a countdown clock to each shield or even simpler, have 2 shields representing safe for 2 resets, 1 shield representing safe for 1 reset.
We've put that forward as a suggestion.
Ill thought out , ill advised , and totally unneccessary . Sums it up for me . Listen to the vast majority of loyal long term GvG players . So many better things you could have done to improve GvG , but not this .
That may be true but International or not you can't blame the GvG players for assuming this is all in preparation for GbG because as it stands it seems to have become quite like what was described initially for that new function.It just happens to be marked as a UK flag. This is a very international server and it is not dominated by only UK players. That may have been the case several years ago, but that no longer holds true.
That may be true but International or not you can't blame the GvG players for assuming this is all in preparation for GbG because as it stands it seems to have become quite like what was described initially for that new function.
Suggestions for improvement:
-please fix the goods cost for sieges
-reduce costs of unlocking DA slots (though i doubt many will be placing any DAs)
-move the reset times as suggested by Lord Philio above (even though that probably won't help most guilds)
-decrease production times from Alcatraz and troops production time overall
-Increase perks given to guilds on each guild level (what is the motivation to grow to level 100 if it takes this long to grow based on GVG?- HoFs become the best /cheapest solution as an alternative to grow your guild.)
If, however, GvG players only really amount to 5% of the playing population and it was indeed Inno's intent to "kill it" or at least reduce participation to a point of it becoming obsolete then....don't need to do anything.
I for one have seriously lost motivation to play GvG as seriously as i was up until now - good news for my family and job and great news for my wallet
That may be true but International or not you can't blame the GvG players for assuming this is all in preparation for GbG because as it stands it seems to have become quite like what was described initially for that new function.
Suggestions for improvement:
-please fix the goods cost for sieges
-reduce costs of unlocking DA slots (though i doubt many will be placing any DAs)
-move the reset times as suggested by Lord Philio above (even though that probably won't help most guilds)
-decrease production times from Alcatraz and troops production time overall
-Increase perks given to guilds on each guild level (what is the motivation to grow to level 100 if it takes this long to grow based on GVG?- HoFs become the best /cheapest solution as an alternative to grow your guild.)
Developers are forcing people to wake up at 4 AM and you think this is not something to get passionate about?! 3 resets is a joke. Perhaps stop treating us as lab rats and go experiment on Beta server!